sandaiwalker

Chad
On FACEIT since 2022 243 matches tracked 92 matches in 30 days
Last updated:

How does sandaiwalker play?

Rating 0.95 (from 222 matches) K/R 0.67 ADR 71.8 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 222 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.8
Knife kills 10 in 243 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 28x 4K, 5 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +10.2
= Stayed the same
Headshots at 56%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.68 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
28 matches · 50% win rate
On Mirage −30 ELO
34 matches · 35% win rate
On Saturdays +61 ELO, win rate 43%

sandaiwalker loses the most ELO on Ancient: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
59% better than 75%
0.68 better than 21%
71.5 better than 9%
0.98 better than 29%
47% of 416 duels better than 27%
45% of 31 situations better than 71%
Anubis55
49% better than 36%
0.71 better than 33%
76.8 better than 25%
0.99 better than 33%
47% of 245 duels better than 27%
42% of 26 situations better than 57%
Mirage34
35% better than 5%
0.62 better than 6%
67.4 better than 4%
0.81 better than 1%
39% of 107 duels better than 3%
42% of 12 situations better than 62%
Ancient28
50% better than 42%
0.66 better than 11%
67.3 better than 2%
0.91 better than 11%
39% of 119 duels better than 3%
57% of 14 situations better than 89%
Inferno15
40% better than 11%
0.65 better than 8%
72.0 better than 10%
0.91 better than 7%
53% of 53 duels better than 44%
100% of 3 situations better than 99%
Nuke6
33% -
0.70 -
77.0 -
0.97-
54% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sandaiwalker plays

Across 243 matches sandaiwalker averages K/R 0.67 and ADR 71.8; the rating across the 222 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.8, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 59% win rate in 102 matches. In 63 of 222 matches the rating was 1.10 or higher (28%), in 97 it was below 0.90. In 222 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. sandaiwalker loses the most ELO on Ancient (−60 ELO, win rate 50%). Things go best on Dust 2 (+210 ELO, win rate 59%). Match no. 4 of the day goes best: 79% win rate, +30 ELO. Improved over the last three months: K/R +0.08, ADR +10.2. Unchanged in recent months: Headshots at 56%, Win rate at 50%. Last 30 days: 92 matches, win rate 49%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.