sanchik5252

GE
191 matches tracked 46 matches in 30 days
Last updated:

How does sanchik5252 play?

Rating 0.95 K/R 0.70 ADR 77.0 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 69%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (45%).

Headshot rate 35%−10 pp · Ø 45% better than 8%
AWP share of kills 38%+27 pp · Ø 11% better than 98%
K/D 0.94−0.05 · Ø 0.99 better than 35%
Pistol kills per match 3.1
Knife kills 8 in 191 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 65%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 42%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 11x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−7 pp · Ø 36% better than 17%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 12%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 30%
Deaths per round 75%+2 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.95, ADR at 77.9, Headshots at 36%
▼ Got worse
Win rate −6 pp, ELO −137

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.72).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
21 matches · 48% win rate
On Mirage −17 ELO
43 matches · 51% win rate
On Mondays −3 ELO, win rate 33%

sanchik5252 loses the most ELO on Ancient: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.82 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 63%
0.68 better than 34%
76.6 better than 39%
0.92 better than 26%
49% of 279 duels right on the average
40% of 25 situations better than 58%
Mirage43
51% better than 56%
0.70 better than 42%
77.0 better than 38%
0.94 better than 33%
51% of 209 duels better than 57%
22% of 18 situations better than 14%
Anubis37
68% better than 94%
0.76 better than 75%
82.2 better than 68%
1.04 better than 71%
58% of 244 duels better than 91%
16% of 19 situations better than 8%
Ancient21
48% better than 47%
0.70 better than 43%
73.0 better than 18%
0.92 better than 35%
47% of 81 duels better than 37%
40% of 15 situations better than 56%
Inferno19
53% better than 56%
0.68 better than 39%
74.5 better than 30%
0.94 better than 37%
48% of 75 duels better than 45%
42% of 12 situations better than 62%
Nuke12
33% -
0.68 -
70.8 -
0.91-
43% of 49 duels -
33% of 3 situations -
Cache4
50% -
0.80 -
83.7 -
1.09-
55% of 11 duels -
67% of 3 situations -
Vertigo4
25% -
0.62 -
73.8 -
0.80-
50% of 16 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanchik5252 plays

Across 191 matches sanchik5252 averages K/R 0.70, ADR 77.0 and a rating of 0.95. Biggest strength: Rounds with first kill at 13%, better than 88% of level 6 players. Most room to improve: Headshot rate at 35%, better than only 8% of level 6 players. Averages 15.4 kills per match with 35% headshots. The strongest map is Anubis with a 68% win rate in 37 matches. In 65 of 191 matches the rating was 1.10 or higher (34%), in 86 it was below 0.90. In 111 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. sanchik5252 loses the most ELO on Ancient (−26 ELO, win rate 48%). Things go best on Anubis (+38 ELO, win rate 68%). Match no. 3 of the day goes best: 69% win rate, +32 ELO. Got weaker: Win rate −6 pp, ELO −137. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 77.9, Headshots at 36%. Last 30 days: 46 matches, win rate 54%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.