samurhanxd

Russia
On FACEIT since 2019 104 matches tracked 72 matches in 30 days
ELO ▲ 38
2,355
30-day peak: 2,355
Rank EU
#84,357
Russia #23,934 in Russia
Last updated:

How does samurhanxd play?

Rating 1.00 K/R 0.71 ADR 74.7 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 10x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether samurhanxd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
33 matches · 45% win rate

samurhanxd loses the most ELO on Dust 2: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 1.96 · Mirage
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
45% better than 27%
0.69 better than 25%
73.9 better than 16%
0.97 better than 26%
56% of 150 duels better than 75%
50% of 24 situations better than 81%
Ancient21
76% better than 99%
0.73 better than 42%
74.6 better than 17%
1.04 better than 53%
48% of 75 duels better than 29%
29% of 14 situations better than 27%
Mirage17
47% better than 30%
0.76 better than 57%
80.9 better than 49%
1.09 better than 66%
56% of 41 duels better than 76%
33% of 12 situations better than 36%
Inferno12
33% -
0.69 -
70.2 -
0.94-
52% of 42 duels -
25% of 8 situations -
Nuke11
45% -
0.68 -
72.3 -
0.94-
49% of 45 duels -
38% of 8 situations -
Cache6
33% -
0.71 -
74.6 -
1.03-
38% of 13 duels -
14% of 7 situations -
Anubis4
75% -
0.76 -
76.2 -
1.03-
80% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How samurhanxd plays

Across 104 matches samurhanxd averages K/R 0.71, ADR 74.7 and a rating of 1.00. Most room to improve: Damage per round (ADR) at 74.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Ancient with a 76% win rate in 21 matches. In 34 of 104 matches the rating was 1.10 or higher (33%), in 42 it was below 0.90. In 104 matches with detailed stats: 10 4Ks and 1 ace. samurhanxd loses the most ELO on Dust 2 (−50 ELO, win rate 45%). Things go best in match 2 of the day (−20 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −20 ELO. Last 30 days: 72 matches, win rate 54%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.