samuray-2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average54% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.62). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 1.00 (at the start 0.81). Just below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 79.4. Last 3 months: 77.9 (at the start 72.4). Just below the average (79.4).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 47% (at the start 41%). Just below the average (48%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 46% (at the start 55%). Clearly below the average (49%).
Best month: August 2026 with 1,514. Last 3 months: 1,175 (at the start 1,136).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 64%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
samuray-2 loses the most ELO on Mirage: −27 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.28 · Mirage
- Most kills in a match: 33 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How samuray-2 plays
Across 139 matches samuray-2 averages K/R 0.69, ADR 76.2 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 9 players. Most room to improve: K/D at 0.90, better than only 13% of level 9 players. Averages 14.6 kills per match with 45% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 47 of 139 matches the rating was 1.10 or higher (34%), in 75 it was below 0.90. In 78 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. samuray-2 loses the most ELO on Mirage (−27 ELO, win rate 38%). Things go best on Dust 2 (+29 ELO, win rate 53%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.10, Rating +0.19, ADR +5.5, Headshots +6 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: ELO at 1,175. Last 30 days: 9 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.