samsational

Austria
On FACEIT since 2015 95 matches tracked 10 matches in 30 days
Last updated:

How does samsational play?

Rating 0.83 K/R 0.58 ADR 62.9 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 7% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 39%−10 pp · Ø 49% better than 1%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Weakness
Where do the kills come from?

0.81 K/D and so clearly below the average (0.98).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.81−0.17 · Ø 0.98 better than 2%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.5% of rounds and so well below the average (12.9%).

2K rounds 9.5%−3.4 pp · Ø 12.9% better than 1%
3K rounds 2.3%−1.5 pp · Ø 3.8% better than 2%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 5x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.26).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 62%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 5%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +12 pp, ELO +62
= Stayed the same
K/R at 0.59, Rating at 0.83, ADR at 62.8, Headshots at 39%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: June 2026 with 0.60. Last 3 months: 0.59 (at the start 0.58). Well below the average (0.71).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +21 ELO
31 matches · 42% win rate
On Tuesdays ±0 ELO, win rate 29%

samsational loses the most ELO in match 2 of the day: +21 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 28 · Anubis
  3. Highest rating in a match: 1.56 · Anubis

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis35
57% better than 68%
0.60 better than 4%
65.1 better than 1%
0.86 better than 7%
47% of 96 duels better than 33%
19% of 21 situations better than 9%
Ancient24
63% better than 87%
0.57 better than 1%
65.5 better than 1%
0.80 better than 2%
43% of 77 duels better than 12%
63% of 8 situations better than 94%
Inferno19
26% better than 2%
0.59 better than 7%
62.1 better than 2%
0.84 better than 9%
32% of 47 duels better than 1%
20% of 10 situations better than 11%
Cache10
30% -
0.60 -
59.6 -
0.83-
29% of 17 duels -
40% of 5 situations -
Dust 25
40% -
0.50 -
49.7 -
0.73-
36% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How samsational plays

Across 95 matches samsational averages K/R 0.58, ADR 62.9 and a rating of 0.83. Most room to improve: Damage per round (ADR) at 62.9, better than only 1% of level 7 players. Averages 13.0 kills per match with 39% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 14 of 95 matches the rating was 1.10 or higher (15%), in 59 it was below 0.90. In 72 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 0.92. samsational loses the most ELO in match 2 of the day (+21 ELO, win rate 42%). Things go best on Ancient (+22 ELO, win rate 63%). Improved over the last three months: Win rate +12 pp, ELO +62. Unchanged in recent months: K/R at 0.59, Rating at 0.83, ADR at 62.8, Headshots at 39%. Last 30 days: 10 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.