samkez

Serbia
On FACEIT since 2020 143 matches tracked 104 matches in 30 days
ELO ▲ 99
3,059
30-day peak: 3,140
Rank EU ▼ 216 places
#6,568
Serbia #126 in Serbia
30 days · prev. #6,352 · best #4,223
Last updated:

How does samkez play?

Rating 1.01 K/R 0.75 ADR 81.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,208 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 79%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 38%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.02−0.02 · Ø 1.04 better than 28%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 16x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 71%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether samkez is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
37 matches · 49% win rate
On Wednesdays +17 ELO, win rate 41%

samkez loses the most ELO on Dust 2: −135 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 25%
0.72 better than 30%
78.2 better than 29%
0.97 better than 19%
45% of 218 duels better than 11%
36% of 25 situations better than 41%
Dust 237
49% better than 27%
0.77 better than 55%
82.9 better than 54%
1.07 better than 48%
47% of 146 duels better than 21%
56% of 18 situations better than 88%
Ancient30
60% better than 67%
0.79 better than 65%
86.5 better than 71%
1.07 better than 52%
52% of 117 duels better than 47%
53% of 15 situations better than 84%
Nuke11
64% -
0.78 -
87.3 -
1.07-
69% of 42 duels -
40% of 5 situations -
Cache6
50% -
0.69 -
83.6 -
0.87-
48% of 31 duels -
0% of 1 situations -
Anubis5
40% -
0.62 -
71.6 -
0.83-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How samkez plays

Across 143 matches samkez averages K/R 0.75, ADR 81.7 and a rating of 1.01. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 56 of 143 matches the rating was 1.10 or higher (39%), in 56 it was below 0.90. In 143 matches with detailed stats: 16 4Ks and 1 ace. samkez loses the most ELO on Dust 2 (−135 ELO, win rate 49%). Things go best on Ancient (+40 ELO, win rate 60%). Last 30 days: 104 matches, win rate 54%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.