samezim

Portugal
184 matches tracked 34 matches in 30 days
Last updated:

How does samezim play?

Rating 0.91 (from 134 matches) K/R 0.69 ADR 77.4 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.4
Knife kills 3 in 184 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 17%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 0 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 49%+13 pp · Ø 36% better than 99%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +339
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −9.1, Headshots −5 pp

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.79. Last 3 months: 0.67 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −141 ELO
54 matches · 39% win rate
On Anubis −80 ELO
23 matches · 48% win rate
Between 0:00 and 6:00 −119 ELO, win rate 38%
On Tuesdays −49 ELO, win rate 40%

samezim loses the most ELO in match 1 of the day: −141 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Nuke
  2. Most kills in a match: 38 · Overpass
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 31%
0.74 better than 55%
79.6 better than 48%
0.96 better than 29%
50% of 155 duels better than 46%
40% of 10 situations better than 57%
Mirage46
57% better than 72%
0.68 better than 25%
75.9 better than 26%
0.91 better than 16%
45% of 200 duels better than 20%
47% of 17 situations better than 75%
Anubis23
48% better than 43%
0.61 better than 5%
75.6 better than 23%
0.88 better than 9%
41% of 99 duels better than 7%
44% of 9 situations better than 67%
Cache19
47% -
0.67 -
75.2 -
0.94-
55% of 96 duels -
50% of 8 situations -
Ancient18
61% better than 81%
0.74 better than 53%
85.2 better than 76%
0.93-
55% of 58 duels better than 75%
100% of 2 situations better than 99%
Inferno11
36% -
0.61 -
72.2 -
0.80-
49% of 39 duels -
17% of 6 situations -
Nuke11
82% -
0.70 -
74.9 -
0.98-
44% of 54 duels -
0% of 8 situations -
Overpass5
0% -
0.75 -
82.0 -
-
-
-
Vertigo4
25% -
0.45 -
76.7 -
0.58-
42% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How samezim plays

Across 184 matches samezim averages K/R 0.69 and ADR 77.4; the rating across the 134 rated matches is 0.91. Biggest strength: Utility hit rate at 49%, better than 99% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.2 kills per match with 39% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 36 of 134 matches the rating was 1.10 or higher (27%), in 62 it was below 0.90. In 134 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. samezim loses the most ELO in match 1 of the day (−141 ELO, win rate 39%). Things go best in match 3 of the day (+22 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +22 ELO. Improved over the last three months: Win rate +3 pp, ELO +339. Got weaker: K/R −0.07, ADR −9.1, Headshots −5 pp. Last 30 days: 34 matches, win rate 53%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.