samarianeli

Greenland
On FACEIT since 2017 352 matches tracked 102 matches in 30 days
ELO ▲ 54
2,406
30-day peak: 2,532
Rank EU
#78,943
Greenland #52 in Greenland
Last updated:

How does samarianeli play?

Rating 1.17 K/R 0.84 ADR 90.0 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 352 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 3.5
Knife kills 1 in 352 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 78x 4K, 10 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 90.0, ELO at 2,406
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −48 ELO
36 matches · 42% win rate
On Inferno −42 ELO
52 matches · 40% win rate
Between 0:00 and 6:00 +162 ELO, win rate 44%
On Wednesdays −62 ELO, win rate 36%

samarianeli loses the most ELO in match 4 of the day: −48 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Nuke
  2. Highest rating in a match: 2.56 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2127
51% better than 49%
0.85 better than 88%
90.2 better than 86%
1.20 better than 89%
60% of 516 duels better than 89%
40% of 92 situations better than 56%
Mirage83
48% better than 34%
0.80 better than 73%
86.8 better than 77%
1.10 better than 69%
55% of 413 duels better than 71%
42% of 50 situations better than 62%
Inferno52
40% better than 11%
0.83 better than 80%
91.3 better than 84%
1.15 better than 73%
60% of 205 duels better than 80%
52% of 23 situations better than 79%
Nuke33
58% better than 60%
0.88 better than 87%
92.4 better than 86%
1.23 better than 86%
60% of 156 duels better than 86%
37% of 27 situations better than 42%
Ancient30
53% right on the average
0.86 better than 88%
92.1 better than 89%
1.23 better than 90%
58% of 106 duels better than 80%
47% of 32 situations better than 73%
Cache17
53% -
0.86 -
90.3 -
1.19-
62% of 73 duels -
40% of 10 situations -
Anubis9
33% -
0.85 -
92.4 -
1.15-
43% of 30 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How samarianeli plays

Across 352 matches samarianeli averages K/R 0.84, ADR 90.0 and a rating of 1.17. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 48% headshots. The strongest map is Nuke with a 58% win rate in 33 matches. In 186 of 352 matches the rating was 1.10 or higher (53%), in 96 it was below 0.90. In 283 matches with detailed stats: 78 4Ks and 10 aces. Best month by rating: October 2026 at 1.23. samarianeli loses the most ELO in match 4 of the day (−48 ELO, win rate 42%). Things go best from match 5 of the day (+64 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +64 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 90.0, ELO at 2,406. Last 30 days: 102 matches, win rate 51%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.