samUr1

Russia
On FACEIT since 2023 226 matches tracked 58 matches in 30 days
ELO ▼ 27
3,074
30-day peak: 3,193
Rank EU ▼ 1,352 places
#6,082
Russia #1,710 in Russia
30 days · prev. #4,730 · best #3,539
Last updated:

How does samUr1 play?

Rating 1.04 K/R 0.75 ADR 78.6 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 26%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6
Zeus kills1 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 2 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.16, Rating +0.25, ADR +11.6
= Stayed the same
Headshots at 52%, Win rate at 51%
▼ Got worse
ELO −50

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.62). Slightly above the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −86 ELO
47 matches · 49% win rate
In match 3 of the day −60 ELO
37 matches · 38% win rate
Between 12:00 and 18:00 +228 ELO, win rate 46%
On Sundays −180 ELO, win rate 39%

samUr1 loses the most ELO on Anubis: −86 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.09 · Anubis
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 47%
0.71 better than 26%
76.8 better than 23%
0.98 better than 21%
54% of 233 duels better than 58%
32% of 19 situations better than 28%
Dust 250
42% better than 12%
0.78 better than 60%
81.9 better than 49%
1.07 better than 48%
60% of 204 duels better than 84%
26% of 31 situations better than 17%
Ancient47
64% better than 78%
0.80 better than 70%
80.1 better than 38%
1.13 better than 72%
56% of 180 duels better than 70%
50% of 22 situations better than 79%
Anubis47
49% better than 28%
0.72 better than 33%
74.5 better than 15%
1.00 better than 29%
47% of 192 duels better than 20%
51% of 39 situations better than 81%
Nuke18
44% better than 14%
0.82 better than 72%
83.1 better than 53%
1.10 better than 56%
53% of 75 duels right on the average
33% of 15 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How samUr1 plays

Across 226 matches samUr1 averages K/R 0.75, ADR 78.6 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 47 matches. In 102 of 226 matches the rating was 1.10 or higher (45%), in 88 it was below 0.90. In 180 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. samUr1 loses the most ELO on Anubis (−86 ELO, win rate 49%). Things go best in match 2 of the day (+332 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +332 ELO. Improved over the last three months: K/R +0.16, Rating +0.25, ADR +11.6. Got weaker: ELO −50. Unchanged in recent months: Headshots at 52%, Win rate at 51%. Last 30 days: 58 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.