sam4vimes

Finland
On FACEIT since 2015 101 matches tracked 28 matches in 30 days
Last updated:

How does sam4vimes play?

Rating 1.03 K/R 0.75 ADR 83.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 3.2
Knife kills 2 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 16x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 95%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.08, ADR +7.4, Headshots +11 pp, ELO +79
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −88 ELO
38 matches · 32% win rate
On Ancient −28 ELO
23 matches · 52% win rate

sam4vimes loses the most ELO in match 1 of the day: −88 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.00 · Inferno
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
52% right on the average
0.77 better than 69%
84.5 better than 72%
1.05 better than 65%
50% of 101 duels better than 45%
44% of 16 situations better than 64%
Dust 219
37% better than 10%
0.71 better than 43%
82.3 better than 64%
0.92 better than 20%
47% of 92 duels better than 31%
31% of 13 situations better than 33%
Inferno18
44% better than 20%
0.72 better than 42%
82.1 better than 57%
1.02 better than 45%
47% of 85 duels better than 25%
18% of 11 situations better than 11%
Cache16
31% -
0.73 -
78.0 -
0.97-
47% of 62 duels -
50% of 12 situations -
Nuke15
60% better than 65%
0.84 better than 78%
91.1 better than 84%
1.14 better than 70%
46% of 89 duels better than 19%
30% of 10 situations better than 24%
Mirage7
57% -
0.83 -
83.4 -
1.23-
63% of 19 duels -
75% of 8 situations -
Anubis3
33% -
0.59 -
67.4 -
0.80-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sam4vimes plays

Across 101 matches sam4vimes averages K/R 0.75, ADR 83.1 and a rating of 1.03. Biggest strength: Utility hit rate at 50%, better than 99% of level 9 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 46 of 101 matches the rating was 1.10 or higher (46%), in 40 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. sam4vimes loses the most ELO in match 1 of the day (−88 ELO, win rate 32%). Things go best in match 2 of the day (+5 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +5 ELO. Improved over the last three months: K/R +0.09, Rating +0.08, ADR +7.4, Headshots +11 pp, ELO +79. Got weaker: Win rate −3 pp. Last 30 days: 28 matches, win rate 39%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.