salqos

Poland
On FACEIT since 2020 226 matches tracked 101 matches in 30 days
ELO ▲ 194
2,007
30-day peak: 2,089
Rank EU
#240,306
Poland #13,970 in Poland
Last updated:

How does salqos play?

Rating 0.98 (from 205 matches) K/R 0.71 ADR 80.2 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 205 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.1
Knife kills 3 in 226 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 24x 4K, 2 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.14, Headshots +6 pp, ELO +503
= Stayed the same
K/R at 0.71, ADR at 80.1
▼ Got worse
Win rate −18 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
82 matches · 55% win rate
On Dust 2 −2 ELO
31 matches · 55% win rate
On Wednesdays −25 ELO, win rate 38%

salqos loses the most ELO on Mirage: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
55% better than 64%
0.73 right on the average
83.2 better than 64%
1.00 better than 42%
48% of 329 duels better than 34%
28% of 43 situations better than 22%
Anubis37
41% better than 18%
0.66 better than 14%
78.2 better than 34%
0.91 better than 15%
49% of 170 duels better than 36%
26% of 23 situations better than 24%
Dust 231
55% better than 63%
0.70 better than 31%
79.9 better than 44%
0.97 better than 28%
47% of 133 duels better than 26%
43% of 23 situations better than 66%
Ancient27
48% better than 40%
0.73 better than 43%
77.4 better than 28%
1.07 better than 65%
43% of 110 duels better than 9%
50% of 14 situations better than 79%
Inferno26
65% better than 89%
0.72 better than 46%
82.9 better than 61%
0.99 better than 35%
52% of 122 duels right on the average
60% of 10 situations better than 92%
Cache16
31% -
0.65 -
74.3 -
0.83-
43% of 81 duels -
50% of 6 situations -
Nuke6
50% -
0.67 -
69.0 -
0.98-
68% of 19 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How salqos plays

Across 226 matches salqos averages K/R 0.71 and ADR 80.2; the rating across the 205 rated matches is 0.98. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 41% headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 63 of 205 matches the rating was 1.10 or higher (31%), in 87 it was below 0.90. In 194 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. salqos loses the most ELO on Mirage (−24 ELO, win rate 55%). Things go best on Inferno (+26 ELO, win rate 65%). Match no. 2 of the day goes best: 58% win rate, −22 ELO. Improved over the last three months: Rating +0.14, Headshots +6 pp, ELO +503. Got weaker: Win rate −18 pp. Unchanged in recent months: K/R at 0.71, ADR at 80.1. Last 30 days: 101 matches, win rate 50%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.