salko_O
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average34% headshots and so well below the average (48%).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (3.8%).
Utility and deaths
Average5.5 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.91 (at the start 0.99). Clearly below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 78.2. Last 3 months: 74.3 (at the start 77.4). Slightly below the average (78.5).
Share of headshot kills
Best month: August 2026 with 35%. Last 3 months: 34% (at the start 33%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 47% (at the start 54%). Just above the average (46%).
Best month: August 2026 with 1,966. Last 3 months: 1,684 (at the start 1,795).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
salko_O loses the most ELO on Dust 2: −79 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Dust 2
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How salko_O plays
Across 154 matches salko_O averages K/R 0.66, ADR 75.5 and a rating of 0.95. Biggest strength: Utility damage per round at 5.5, better than 80% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 14.3 kills per match with 34% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 38 of 154 matches the rating was 1.10 or higher (25%), in 69 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. salko_O loses the most ELO on Dust 2 (−79 ELO, win rate 56%). Things go best on Ancient (+32 ELO, win rate 54%). Got weaker: Rating −0.08, Win rate −7 pp, ELO −111. Unchanged in recent months: K/R at 0.65, ADR at 74.3, Headshots at 34%. Last 30 days: 1 matches, win rate 0%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.