sakuratokyo-

Ukraine
On FACEIT since 2019 222 matches tracked 35 matches in 30 days
ELO ▲ 44
3,087
30-day peak: 3,087
Rank EU ▲ 1,085 places
#5,793
Ukraine #340 in Ukraine
30 days · prev. #6,878 · best #4,937
Last updated:

How does sakuratokyo- play?

Rating 1.07 K/R 0.78 ADR 83.0 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 222 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so right on the average (1.06).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.060.00 · Ø 1.06 right on the average
Pistol kills per match 2.6
Knife kills 7 in 222 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.3%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 63%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 21x 4K, 2 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 16%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +287
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 82.4
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.77 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −97 ELO
51 matches · 57% win rate
From match 5 of the day −16 ELO
66 matches · 44% win rate
Between 0:00 and 6:00 −146 ELO, win rate 44%
On Sundays −34 ELO, win rate 34%

sakuratokyo- loses the most ELO on Ancient: −97 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
54% better than 46%
0.78 better than 58%
82.3 better than 49%
1.10 better than 61%
51% of 347 duels better than 40%
45% of 29 situations better than 70%
Ancient51
57% better than 55%
0.79 better than 66%
84.0 better than 59%
1.08 better than 57%
50% of 308 duels better than 36%
39% of 18 situations better than 51%
Dust 245
49% better than 28%
0.77 better than 55%
84.2 better than 60%
1.03 better than 34%
52% of 228 duels better than 47%
38% of 21 situations better than 46%
Anubis37
54% better than 47%
0.81 better than 75%
84.8 better than 67%
1.13 better than 71%
53% of 219 duels right on the average
44% of 27 situations better than 65%
Nuke7
14% -
0.71 -
78.5 -
0.95-
39% of 57 duels -
50% of 2 situations -
Cache4
50% -
0.65 -
77.2 -
0.89-
33% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sakuratokyo- plays

Across 222 matches sakuratokyo- averages K/R 0.78, ADR 83.0 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 46%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Ancient with a 57% win rate in 51 matches. In 102 of 222 matches the rating was 1.10 or higher (46%), in 72 it was below 0.90. In 134 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. sakuratokyo- loses the most ELO on Ancient (−97 ELO, win rate 57%). Things go best in match 3 of the day (+168 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +168 ELO. Improved over the last three months: Win rate +8 pp, ELO +287. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 82.4. Last 30 days: 35 matches, win rate 54%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.