sakuranami

Russia
On FACEIT since 2020 244 matches tracked 80 matches in 30 days
ELO ▼ 115
3,358
30-day peak: 3,503
Rank EU ▼ 936 places
#1,968
Russia #551 in Russia
30 days · prev. #1,032 · best #718
Last updated:

How does sakuranami play?

Rating 1.09 (from 194 matches) K/R 0.80 ADR 83.9 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 49x 4K, 2 aces in 192 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.33, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.8, Win rate −18 pp, ELO −404

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.79 (at the start 0.85). Slightly above the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −119 ELO
25 matches · 48% win rate
In match 3 of the day +93 ELO
40 matches · 48% win rate
On Fridays ±0 ELO, win rate 31%

sakuranami loses the most ELO on Anubis: −119 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Nuke
  2. Most kills in a match: 42 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
56% better than 55%
0.82 better than 75%
85.1 better than 64%
1.11 better than 64%
60% of 284 duels better than 87%
56% of 32 situations better than 91%
Dust 270
61% better than 72%
0.81 better than 73%
85.6 better than 67%
1.08 right on the average
50% of 231 duels better than 35%
60% of 25 situations better than 93%
Ancient42
48% better than 26%
0.76 right on the average
79.5 better than 35%
1.05 better than 46%
50% of 157 duels better than 35%
24% of 17 situations better than 15%
Anubis25
48% better than 27%
0.80 better than 72%
83.0 better than 58%
1.08 better than 56%
54% of 117 duels better than 59%
25% of 8 situations better than 18%
Nuke19
53% better than 34%
0.79 better than 60%
82.7 right on the average
1.15 better than 70%
52% of 89 duels better than 43%
27% of 11 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How sakuranami plays

Across 244 matches sakuranami averages K/R 0.80 and ADR 83.9; the rating across the 194 rated matches is 1.09. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 66% headshots. The strongest map is Dust 2 with a 61% win rate in 70 matches. In 98 of 194 matches the rating was 1.10 or higher (51%), in 51 it was below 0.90. In 192 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. sakuranami loses the most ELO on Anubis (−119 ELO, win rate 48%). Things go best on Dust 2 (+182 ELO, win rate 61%). Improved over the last three months: Rating +0.33, Headshots +3 pp. Got weaker: K/R −0.06, ADR −5.8, Win rate −18 pp, ELO −404. Last 30 days: 80 matches, win rate 49%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.