sakumo-

Ukraine
On FACEIT since 2021 175 matches tracked 62 matches in 30 days
ELO ▲ 145
2,553
30-day peak: 2,553
Rank EU
#43,957
Ukraine #1,855 in Ukraine
Last updated:

How does sakumo- play?

Rating 1.12 K/R 0.78 ADR 81.7 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 2.3
Zeus kills3 in 175 matches
Knife kills 3 in 175 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 12x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.13, ADR −5.3, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −12 ELO
29 matches · 55% win rate
In match 3 of the day +25 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 +154 ELO, win rate 52%
On Fridays −30 ELO, win rate 52%

sakumo- loses the most ELO on Anubis: −12 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.26 · Mirage
  3. Most kills in a match: 43 · Cache

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
68% better than 94%
0.79 better than 70%
81.6 better than 51%
1.12 better than 74%
58% of 250 duels better than 83%
45% of 44 situations better than 70%
Ancient36
50% better than 39%
0.80 better than 70%
84.2 better than 57%
1.16 better than 82%
64% of 131 duels better than 96%
35% of 23 situations better than 42%
Anubis29
55% better than 59%
0.83 better than 85%
85.9 better than 72%
1.16 better than 83%
50% of 119 duels better than 36%
39% of 18 situations better than 49%
Nuke14
79% -
0.70 -
72.2 -
1.05-
60% of 60 duels -
43% of 14 situations -
Cache10
60% -
0.79 -
82.9 -
1.05-
56% of 48 duels -
33% of 9 situations -
Dust 210
40% -
0.69 -
77.0 -
0.96-
52% of 33 duels -
0% of 4 situations -
Inferno10
50% -
0.74 -
76.3 -
1.11-
54% of 54 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sakumo- plays

Across 175 matches sakumo- averages K/R 0.78, ADR 81.7 and a rating of 1.12. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 93 of 175 matches the rating was 1.10 or higher (53%), in 46 it was below 0.90. In 122 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.22. sakumo- loses the most ELO on Anubis (−12 ELO, win rate 55%). Things go best on Mirage (+104 ELO, win rate 68%). Match no. 4 of the day goes best: 70% win rate, +30 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.08, Rating −0.13, ADR −5.3, Headshots −4 pp. Last 30 days: 62 matches, win rate 58%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.