sakkesaag

Finland
On FACEIT since 2018 135 matches tracked 51 matches in 30 days
ELO ▲ 26
2,118
30-day peak: 2,138
Rank EU
#171,955
Finland #4,428 in Finland
Last updated:

How does sakkesaag play?

Rating 1.07 (from 115 matches) K/R 0.75 ADR 79.3 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 115 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 30% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.9
Knife kills 3 in 135 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +104
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 79.4, Headshots at 50%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −4 ELO
33 matches · 52% win rate
On Dust 2 −1 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 −21 ELO, win rate 44%
On Fridays −15 ELO, win rate 38%

sakkesaag loses the most ELO on Inferno: −4 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 27 · Inferno
  3. Highest rating in a match: 2.24 · Nuke

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno33
52% better than 41%
0.75 right on the average
83.2 better than 58%
1.10 better than 62%
61% of 105 duels better than 87%
25% of 16 situations better than 19%
Nuke30
63% better than 73%
0.79 better than 64%
81.3 better than 43%
1.16 better than 79%
56% of 68 duels better than 68%
52% of 21 situations better than 79%
Dust 227
41% better than 17%
0.71 better than 36%
74.4 better than 17%
1.00 better than 39%
43% of 74 duels better than 12%
43% of 14 situations better than 66%
Cache18
33% -
0.69 -
73.5 -
0.99-
55% of 40 duels -
27% of 15 situations -
Anubis16
50% right on the average
0.76 better than 62%
81.6 better than 57%
1.09-
53% of 70 duels better than 60%
25% of 4 situations better than 21%
Vertigo5
60% -
0.75 -
69.2 -
1.06-
31% of 16 duels -
60% of 5 situations -
Overpass4
100% -
0.89 -
89.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sakkesaag plays

Across 135 matches sakkesaag averages K/R 0.75 and ADR 79.3; the rating across the 115 rated matches is 1.07. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Nuke with a 63% win rate in 30 matches. In 59 of 115 matches the rating was 1.10 or higher (51%), in 35 it was below 0.90. In 114 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. sakkesaag loses the most ELO on Inferno (−4 ELO, win rate 52%). Things go best in match 1 of the day (+18 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +18 ELO. Improved over the last three months: ELO +104. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 79.4, Headshots at 50%, Win rate at 50%. Last 30 days: 51 matches, win rate 55%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.