sajee

Sweden
On FACEIT since 2020 149 matches tracked 32 matches in 30 days
ELO ▲ 57
2,509
30-day peak: 2,667
Rank EU
#51,425
Sweden #1,493 in Sweden
Last updated:

How does sajee play?

Rating 1.01 K/R 0.71 ADR 77.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.6
Knife kills 1 in 149 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 23x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether sajee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.65
JunJulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
28 matches · 46% win rate
From match 5 of the day −26 ELO
25 matches · 40% win rate
On Wednesdays +104 ELO, win rate 50%

sajee loses the most ELO on Dust 2: −28 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
69% better than 95%
0.72 better than 37%
78.4 better than 35%
1.06 better than 55%
52% of 247 duels right on the average
33% of 33 situations better than 32%
Dust 228
46% better than 27%
0.64 better than 8%
72.9 better than 11%
0.90 better than 8%
47% of 129 duels better than 24%
32% of 19 situations better than 32%
Nuke20
65% better than 80%
0.74 better than 41%
80.6 better than 40%
1.03 better than 40%
48% of 90 duels better than 26%
46% of 13 situations better than 66%
Ancient18
61% better than 77%
0.67 better than 14%
76.0 better than 18%
0.93 better than 15%
53% of 97 duels right on the average
21% of 14 situations better than 12%
Anubis17
65% better than 85%
0.74 better than 46%
78.8 better than 35%
1.05 right on the average
50% of 50 duels better than 36%
75% of 8 situations better than 98%
Inferno8
38% -
0.80 -
80.7 -
1.08-
48% of 44 duels -
38% of 8 situations -
Cache7
43% -
0.67 -
75.3 -
0.90-
48% of 40 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sajee plays

Across 149 matches sajee averages K/R 0.71, ADR 77.5 and a rating of 1.01. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Mirage with a 69% win rate in 48 matches. In 55 of 149 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 142 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. sajee loses the most ELO on Dust 2 (−28 ELO, win rate 46%). Things go best on Mirage (+188 ELO, win rate 69%). Match no. 3 of the day goes best: 67% win rate, −11 ELO. Last 30 days: 32 matches, win rate 53%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.