saizy_

Poland
On FACEIT since 2017 142 matches tracked 37 matches in 30 days
Last updated:

How does saizy_ play?

Rating 1.13 K/R 0.80 ADR 86.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 31%+21 pp · Ø 10% better than 97%
K/D 1.17+0.17 · Ø 1.00 better than 93%
Pistol kills per match 3.2
Knife kills 1 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 83%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 89%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 26x 4K, 2 aces in 142 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether saizy_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
56 matches · 59% win rate
In match 3 of the day +2 ELO
26 matches · 38% win rate
On Mondays −121 ELO, win rate 18%

saizy_ loses the most ELO on Mirage: −56 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Nuke

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 78%
0.79 better than 79%
87.7 better than 86%
1.13 better than 87%
54% of 261 duels better than 71%
29% of 41 situations better than 24%
Dust 234
47% better than 37%
0.81 better than 85%
87.1 better than 83%
1.12 better than 83%
55% of 174 duels better than 76%
38% of 26 situations right on the average
Ancient17
47% better than 33%
0.80 better than 81%
83.6 better than 68%
1.14 better than 88%
59% of 66 duels better than 90%
50% of 8 situations better than 77%
Cache11
73% -
0.89 -
87.2 -
1.30-
66% of 44 duels -
40% of 5 situations -
Nuke11
45% -
0.83 -
91.0 -
1.15-
63% of 52 duels -
100% of 2 situations -
Inferno10
20% -
0.75 -
77.8 -
1.05-
56% of 39 duels -
36% of 11 situations -
Anubis3
33% -
0.76 -
87.0 -
1.02-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saizy_ plays

Across 142 matches saizy_ averages K/R 0.80, ADR 86.6 and a rating of 1.13. Biggest strength: K/D at 1.17, better than 93% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 17.6 kills per match with 39% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 79 of 142 matches the rating was 1.10 or higher (56%), in 33 it was below 0.90. In 142 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. saizy_ loses the most ELO on Mirage (−56 ELO, win rate 59%). Things go best on Dust 2 (+8 ELO, win rate 47%). Last 30 days: 37 matches, win rate 49%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.