saiyans

South Korea
On FACEIT since 2016 128 matches tracked 27 matches in 30 days
ELO ▲ 240
2,128
30-day peak: 2,128
Rank EU
#167,345
South Korea #2,252 in South Korea
Last updated:

How does saiyans play?

Rating 1.11 K/R 0.81 ADR 87.1 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 128 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 28x 4K, 4 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether saiyans is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches, all from the last 3 months.

Kills per round (K/R)

0.83
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
44 matches · 39% win rate
In match 3 of the day ±0 ELO
29 matches · 48% win rate
On Sundays ±0 ELO, win rate 48%

saiyans loses the most ELO on Mirage: −52 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.50 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
56% better than 66%
0.87 better than 93%
91.7 better than 90%
1.21 better than 92%
56% of 230 duels better than 76%
43% of 23 situations better than 66%
Mirage44
39% better than 12%
0.75 better than 57%
82.0 better than 59%
0.98 better than 35%
50% of 224 duels better than 45%
18% of 22 situations better than 7%
Ancient18
61% better than 81%
0.79 better than 71%
84.4 better than 65%
1.10 better than 73%
48% of 92 duels better than 33%
44% of 9 situations better than 66%
Anubis18
72% better than 96%
0.84 better than 91%
90.1 better than 91%
1.14 better than 85%
61% of 76 duels better than 94%
36% of 11 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How saiyans plays

Across 128 matches saiyans averages K/R 0.81, ADR 87.1 and a rating of 1.11. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 67 of 128 matches the rating was 1.10 or higher (52%), in 37 it was below 0.90. In 118 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.20. saiyans loses the most ELO on Mirage (−52 ELO, win rate 39%). Things go best on Dust 2 (+32 ELO, win rate 56%). Last 30 days: 27 matches, win rate 67%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.