sairu-

Ukraine
On FACEIT since 2020 236 matches tracked 155 matches in 30 days
ELO ▼ 353
2,266
30-day peak: 2,644
Rank EU
#110,892
Ukraine #4,442 in Ukraine
Last updated:

How does sairu- play?

Rating 0.97 (from 193 matches) K/R 0.67 ADR 75.1 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.4
Knife kills 6 in 236 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 18x 4K, 5 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.8
▼ Got worse
Rating −0.07, Headshots −9 pp, Win rate −8 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
74 matches · 54% win rate
On Ancient −56 ELO
31 matches · 45% win rate
Between 12:00 and 18:00 −63 ELO, win rate 40%
On Fridays −68 ELO, win rate 44%

sairu- loses the most ELO on Mirage: −75 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 2.04 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
54% better than 58%
0.64 better than 10%
72.0 better than 11%
0.93 better than 17%
46% of 203 duels better than 21%
58% of 33 situations better than 92%
Anubis48
52% better than 47%
0.73 better than 43%
79.7 better than 41%
1.08 better than 62%
50% of 151 duels better than 41%
41% of 29 situations better than 56%
Dust 244
48% better than 37%
0.61 better than 3%
72.0 better than 10%
0.86 better than 4%
49% of 118 duels better than 37%
24% of 17 situations better than 15%
Ancient31
45% better than 26%
0.69 better than 23%
78.8 better than 35%
1.00 better than 38%
56% of 102 duels better than 72%
54% of 13 situations better than 85%
Cache16
44% -
0.70 -
71.7 -
0.98-
35% of 34 duels -
46% of 13 situations -
Inferno12
58% -
0.71 -
76.3 -
1.02-
54% of 35 duels -
25% of 4 situations -
Nuke10
50% -
0.65 -
77.9 -
0.87-
42% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sairu- plays

Across 236 matches sairu- averages K/R 0.67 and ADR 75.1; the rating across the 193 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 46% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 65 of 193 matches the rating was 1.10 or higher (34%), in 88 it was below 0.90. In 175 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: June 2026 at 1.03. sairu- loses the most ELO on Mirage (−75 ELO, win rate 54%). Things go best on Dust 2 (+63 ELO, win rate 48%). Match no. 1 of the day goes best: 59% win rate, −105 ELO. Got weaker: Rating −0.07, Headshots −9 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.8. Last 30 days: 155 matches, win rate 45%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.