saintmaximin

Finland
On FACEIT since 2020 193 matches tracked 14 matches in 30 days
ELO ▲ 28
2,251
30-day peak: 2,268
Rank EU
#116,252
Finland #3,027 in Finland
Last updated:
Next update possible in 36m 16s

How does saintmaximin play?

Rating 0.92 K/R 0.65 ADR 71.9 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.5
Knife kills 2 in 193 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 9x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +353
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −6.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −133 ELO
45 matches · 49% win rate
On Mirage −93 ELO
59 matches · 58% win rate
Between 18:00 and 24:00 −78 ELO, win rate 48%
On Saturdays −47 ELO, win rate 46%

saintmaximin loses the most ELO in match 2 of the day: −133 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Highest rating in a match: 1.84 · Nuke
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
58% better than 73%
0.64 better than 10%
70.3 better than 8%
0.90 better than 11%
46% of 272 duels better than 21%
36% of 42 situations better than 44%
Ancient39
67% better than 91%
0.68 better than 18%
75.8 better than 22%
0.95 better than 21%
45% of 180 duels better than 16%
32% of 31 situations better than 34%
Nuke29
62% better than 72%
0.70 better than 23%
73.4 better than 11%
0.99 better than 27%
54% of 157 duels better than 57%
31% of 16 situations better than 27%
Dust 222
36% better than 7%
0.67 better than 17%
73.4 better than 14%
0.93 better than 15%
53% of 112 duels better than 59%
42% of 12 situations better than 62%
Anubis16
63% better than 82%
0.60 better than 2%
71.2 better than 5%
0.85 better than 3%
46% of 67 duels better than 22%
55% of 11 situations better than 83%
Inferno15
53% better than 45%
0.59 better than 2%
63.5 better than 1%
0.86 better than 3%
35% of 62 duels better than 1%
36% of 14 situations better than 46%
Cache10
20% -
0.62 -
71.2 -
0.82-
43% of 35 duels -
29% of 7 situations -
Vertigo3
67% -
0.68 -
74.7 -
0.98-
50% of 8 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saintmaximin plays

Across 193 matches saintmaximin averages K/R 0.65, ADR 71.9 and a rating of 0.92. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 42% headshots. The strongest map is Ancient with a 67% win rate in 39 matches. In 51 of 193 matches the rating was 1.10 or higher (26%), in 94 it was below 0.90. In 140 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: June 2026 at 1.04. saintmaximin loses the most ELO in match 2 of the day (−133 ELO, win rate 49%). Things go best on Ancient (+17 ELO, win rate 67%). From match no. 5 of the day on, things go best: 63% win rate, +16 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +353. Got weaker: K/R −0.04, Rating −0.06, ADR −6.6. Last 30 days: 14 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.