sailenno

Solomon Islands
On FACEIT since 2019 95 matches tracked 95 matches in 30 days
ELO ▼ 71
2,186
30-day peak: 2,257
Rank EU
#141,073
Solomon Islands #59 in Solomon Islands
Last updated:

How does sailenno play?

Rating 1.08 K/R 0.76 ADR 79.7 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 34% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 2.6
Zeus kills3 in 95 matches
Knife kills 1 in 95 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 16x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether sailenno is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
28 matches · 46% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%

sailenno loses the most ELO from match 5 of the day: ±0 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 69%
0.78 better than 71%
82.6 better than 61%
1.11 better than 76%
59% of 102 duels better than 87%
33% of 24 situations better than 35%
Ancient17
53% right on the average
0.75 better than 53%
79.8 better than 41%
1.04 better than 55%
52% of 54 duels better than 54%
54% of 13 situations better than 88%
Anubis16
69% better than 94%
0.79 better than 77%
77.6 better than 34%
1.14 better than 84%
67% of 48 duels better than 99%
89% of 9 situations better than 99%
Cache10
70% -
0.83 -
85.2 -
1.22-
71% of 31 duels -
33% of 6 situations -
Dust 210
30% -
0.58 -
64.1 -
0.82-
39% of 33 duels -
20% of 5 situations -
Inferno4
0% -
0.86 -
86.8 -
1.14-
29% of 14 duels -
67% of 3 situations -
Nuke4
50% -
0.70 -
76.6 -
1.00-
39% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sailenno plays

Across 95 matches sailenno averages K/R 0.76, ADR 79.7 and a rating of 1.08. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 39 of 95 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 2 aces. sailenno loses the most ELO from match 5 of the day (±0 ELO, win rate 46%). Things go best on Mirage (+46 ELO, win rate 56%). Last 30 days: 95 matches, win rate 54%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.