saiko_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.82 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 3 kills in 1.8% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.67. Last 3 months: 0.58 (at the start 0.67). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.91. Last 3 months: 0.81 (at the start 0.91). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 75.8. Last 3 months: 66.3 (at the start 75.8). Well below the average (79.2).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 49% (at the start 45%). Slightly above the average (47%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 53% (at the start 57%). Clearly above the average (48%).
Best month: August 2026 with 1,723. Last 3 months: 1,698 (at the start 1,352).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
saiko_- loses the most ELO on Dust 2: −81 ELO, 67% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.65 · Mirage
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How saiko_- plays
Across 63 matches saiko_- averages K/R 0.61, ADR 69.7 and a rating of 0.84. Biggest strength: Utility hit rate at 39%, better than 78% of level 8 players. Most room to improve: 3K rounds at 1.8%, better than only 1% of level 8 players. Averages 13.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 17 of 63 matches the rating was 1.10 or higher (27%), in 39 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 0.91. saiko_- loses the most ELO on Dust 2 (−81 ELO, win rate 67%). Improved over the last three months: Headshots +4 pp, ELO +346. Got weaker: K/R −0.09, Rating −0.10, ADR −9.5, Win rate −4 pp. Last 30 days: 15 matches, win rate 53%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.