saikai20

Mongolia
82 matches tracked 71 matches in 30 days
ELO ▼ 165
1,771
30-day peak: 1,936
Rank SEA ▼ 5,461 places
#11,062
30 days · prev. #5,601 · best #5,601
Last updated:

How does saikai20 play?

Rating 1.10 K/R 0.79 ADR 84.8 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 82 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.6
Knife kills 2 in 82 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 21x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether saikai20 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
26 matches · 46% win rate

saikai20 loses the most ELO on Mirage: −2 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.59 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 33%
0.79 better than 77%
85.3 better than 75%
1.07 better than 69%
51% of 138 duels right on the average
29% of 17 situations better than 24%
Dust 219
47% better than 38%
0.79 better than 77%
86.3 better than 79%
1.05 better than 63%
53% of 107 duels better than 64%
33% of 3 situations better than 38%
Ancient13
38% -
0.79 -
83.4 -
1.08-
49% of 70 duels -
10% of 10 situations -
Inferno10
70% -
0.91 -
91.8 -
1.40-
58% of 55 duels -
80% of 5 situations -
Nuke6
50% -
0.78 -
80.0 -
1.15-
44% of 41 duels -
50% of 4 situations -
Anubis3
67% -
0.70 -
81.7 -
0.95-
65% of 17 duels -
0% of 2 situations -
Vertigo3
67% -
0.46 -
56.7 -
0.64-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saikai20 plays

Across 82 matches saikai20 averages K/R 0.79, ADR 84.8 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 17.0 kills per match with 53% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 38 of 82 matches the rating was 1.10 or higher (46%), in 29 it was below 0.90. In 82 matches with detailed stats: 21 4Ks and 3 aces. saikai20 loses the most ELO on Mirage (−2 ELO, win rate 46%). Last 30 days: 71 matches, win rate 46%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.