saidon

Cape Verde
On FACEIT since 2016 225 matches tracked 27 matches in 30 days
ELO ▼ 178
2,662
30-day peak: 2,884
Rank OCE ▼ 75 places
#160
Cape Verde #1 in Cape Verde
30 days · prev. #85 · best #84
Last updated:

How does saidon play?

Rating 0.97 (from 186 matches) K/R 0.69 ADR 77.8 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 186 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 3.3
Knife kills 2 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 14%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 18x 4K, 2 aces in 164 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.14, Win rate +8 pp, ELO +258
= Stayed the same
K/R at 0.69, ADR at 78.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
59 matches · 64% win rate
In match 3 of the day −5 ELO
34 matches · 47% win rate
Between 12:00 and 18:00 −5 ELO, win rate 50%
On Fridays −5 ELO, win rate 43%

saidon loses the most ELO on Ancient: −60 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.78 · Dust 2
  3. Most kills in a match: 47 · Ancient
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
61% better than 79%
0.68 better than 20%
75.4 better than 20%
0.99 better than 29%
46% of 288 duels better than 20%
55% of 53 situations better than 89%
Ancient59
64% better than 83%
0.72 better than 33%
81.8 better than 45%
1.01 better than 36%
51% of 228 duels better than 42%
52% of 27 situations better than 83%
Nuke22
32% better than 2%
0.67 better than 11%
77.8 better than 27%
0.83 better than 1%
47% of 77 duels better than 23%
63% of 8 situations better than 92%
Inferno15
60% better than 58%
0.75 better than 44%
84.1 better than 47%
0.96-
51% of 47 duels better than 27%
0% of 5 situations better than 1%
Anubis14
43% -
0.71 -
77.2 -
1.01-
53% of 72 duels -
50% of 4 situations -
Cache6
33% -
0.60 -
71.4 -
0.80-
36% of 25 duels -
100% of 1 situations -
Mirage4
0% -
0.53 -
66.3 -
0.70-
39% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saidon plays

Across 225 matches saidon averages K/R 0.69 and ADR 77.8; the rating across the 186 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Ancient with a 64% win rate in 59 matches. In 63 of 186 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 164 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. saidon loses the most ELO on Ancient (−60 ELO, win rate 64%). Things go best on Nuke (+76 ELO, win rate 32%). From match no. 5 of the day on, things go best: 62% win rate, +44 ELO. Improved over the last three months: Rating +0.14, Win rate +8 pp, ELO +258. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.2. Last 30 days: 27 matches, win rate 59%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.