saibot-_-

South Georgia & South Sandwich Islands
On FACEIT since 2021 225 matches tracked 76 matches in 30 days
ELO ▲ 34
2,009
30-day peak: 2,137
Rank EU
#237,993
South Georgia & South Sandwich Islands #127 in South Georgia & South Sandwich Islands
Last updated:

How does saibot-_- play?

Rating 1.04 K/R 0.75 ADR 84.0 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.6
Zeus kills1 in 225 matches
Knife kills 5 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.4%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, Headshots +2 pp, Win rate +6 pp, ELO +296
= Stayed the same
ADR at 84.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
62 matches · 60% win rate
On Mirage −44 ELO
84 matches · 49% win rate
On Thursdays −102 ELO, win rate 44%

saibot-_- loses the most ELO on Dust 2: −46 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
49% better than 42%
0.72 better than 41%
81.4 better than 55%
1.03 right on the average
50% of 337 duels better than 43%
41% of 59 situations better than 60%
Dust 262
60% better than 79%
0.79 better than 74%
85.3 better than 75%
1.10 better than 73%
59% of 268 duels better than 86%
51% of 45 situations better than 85%
Anubis36
56% better than 68%
0.82 better than 85%
91.1 better than 91%
1.12 better than 80%
54% of 167 duels better than 65%
42% of 12 situations better than 60%
Inferno11
27% -
0.71 -
81.4 -
0.97-
57% of 30 duels -
39% of 18 situations -
Nuke11
55% -
0.69 -
77.9 -
0.93-
50% of 28 duels -
57% of 7 situations -
Ancient9
44% -
0.66 -
81.4 -
0.85-
36% of 39 duels -
14% of 7 situations -
Cache8
50% -
0.66 -
80.7 -
0.87-
54% of 39 duels -
0% of 6 situations -
Vertigo4
50% -
0.80 -
88.9 -
1.03-
67% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saibot-_- plays

Across 225 matches saibot-_- averages K/R 0.75, ADR 84.0 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 60% win rate in 62 matches. In 93 of 225 matches the rating was 1.10 or higher (41%), in 78 it was below 0.90. In 173 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. saibot-_- loses the most ELO on Dust 2 (−46 ELO, win rate 60%). Things go best on Anubis (+21 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, −49 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +2 pp, Win rate +6 pp, ELO +296. Unchanged in recent months: ADR at 84.5. Last 30 days: 76 matches, win rate 53%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.