saibo1

Russia
On FACEIT since 2024 198 matches tracked 87 matches in 30 days
ELO ▲ 157
2,560
30-day peak: 2,560
Rank EU
#42,781
Russia #12,282 in Russia
Last updated:
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How does saibo1 play?

Rating 1.07 (from 148 matches) K/R 0.76 ADR 83.6 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 148 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.0
Knife kills 5 in 198 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 14x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 97%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +10 pp, ELO +148
= Stayed the same
K/R at 0.75, ADR at 82.3
▼ Got worse
Rating −0.13

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
58 matches · 45% win rate
On Ancient −9 ELO
27 matches · 48% win rate
On Fridays ±0 ELO, win rate 44%

saibo1 loses the most ELO on Mirage: −22 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.46 · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
58% better than 69%
0.78 better than 65%
85.5 better than 70%
1.12 better than 72%
51% of 194 duels better than 45%
35% of 48 situations better than 41%
Mirage58
45% better than 20%
0.77 better than 60%
84.1 better than 63%
1.10 better than 68%
48% of 145 duels better than 27%
31% of 35 situations better than 26%
Ancient27
48% better than 34%
0.72 better than 33%
80.6 better than 39%
0.97 better than 25%
46% of 84 duels better than 17%
21% of 14 situations better than 12%
Anubis24
38% better than 10%
0.74 better than 46%
81.1 better than 48%
0.99 better than 30%
46% of 83 duels better than 18%
29% of 14 situations better than 25%
Nuke20
70% better than 91%
0.80 better than 65%
87.6 better than 73%
1.17-
57% of 30 duels better than 72%
43% of 7 situations better than 58%
Inferno3
100% -
0.73 -
76.7 -
0.96-
47% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How saibo1 plays

Across 198 matches saibo1 averages K/R 0.76 and ADR 83.6; the rating across the 148 rated matches is 1.07. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 68 of 148 matches the rating was 1.10 or higher (46%), in 47 it was below 0.90. In 107 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.19. saibo1 loses the most ELO on Mirage (−22 ELO, win rate 45%). Things go best on Nuke (+25 ELO, win rate 70%). Match no. 3 of the day goes best: 69% win rate, −10 ELO. Improved over the last three months: Headshots +3 pp, Win rate +10 pp, ELO +148. Got weaker: Rating −0.13. Unchanged in recent months: K/R at 0.75, ADR at 82.3. Last 30 days: 87 matches, win rate 56%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.