sai794

Argentina
On FACEIT since 2015 192 matches tracked 29 matches in 30 days
ELO ▲ 88
2,766
30-day peak: 2,803
Rank SA ▼ 47 places
#414
Argentina #71 in Argentina
30 days · prev. #367 · best #366
Last updated:

How does sai794 play?

Rating 1.00 (from 155 matches) K/R 0.67 ADR 75.9 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.7
Knife kills 3 in 192 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.6%).

2K rounds 11.8%−1.8 pp · Ø 13.6% better than 9%
3K rounds 3.3%−1.0 pp · Ø 4.3% better than 12%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 22x 4K, 5 aces in 143 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.56+0.25 · Ø 0.31 better than 96%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 75.5, Headshots at 51%, ELO at 2,766
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −63 ELO
27 matches · 48% win rate
In match 2 of the day +24 ELO
44 matches · 45% win rate
Between 6:00 and 12:00 −33 ELO, win rate 52%
On Sundays −104 ELO, win rate 37%

sai794 loses the most ELO on Ancient: −63 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.10 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
58% better than 71%
0.65 better than 9%
72.7 better than 10%
0.99 better than 28%
43% of 123 duels better than 8%
37% of 38 situations better than 44%
Dust 246
59% better than 71%
0.68 better than 17%
74.9 better than 17%
1.05 better than 46%
50% of 111 duels better than 37%
40% of 20 situations better than 54%
Ancient27
48% better than 31%
0.66 better than 10%
79.2 better than 34%
0.94 better than 15%
52% of 77 duels right on the average
46% of 24 situations better than 71%
Anubis21
57% better than 61%
0.67 better than 13%
76.3 better than 21%
1.00 better than 30%
43% of 53 duels better than 9%
36% of 11 situations better than 43%
Nuke20
65% better than 78%
0.70 better than 21%
77.1 better than 24%
1.29-
56% of 25 duels better than 67%
100% of 1 situations better than 99%
Inferno14
64% -
0.67 -
81.2 -
0.97-
63% of 16 duels -
100% of 3 situations -
Cache6
33% -
0.64 -
85.4 -
0.82-
35% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sai794 plays

Across 192 matches sai794 averages K/R 0.67 and ADR 75.9; the rating across the 155 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.2 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 48 of 155 matches the rating was 1.10 or higher (31%), in 65 it was below 0.90. In 143 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: July 2026 at 1.24. sai794 loses the most ELO on Ancient (−63 ELO, win rate 48%). Things go best on Dust 2 (+94 ELO, win rate 59%). Match no. 1 of the day goes best: 62% win rate, −135 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.5, Headshots at 51%, ELO at 2,766. Last 30 days: 29 matches, win rate 66%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.