saf4do

Brazil
On FACEIT since 2015 196 matches tracked 30 matches in 30 days
ELO ▲ 45
2,728
30-day peak: 2,728
Rank SA ▲ 223 places
#475
Brazil #335 in Brazil
30 days · prev. #698 · best #472
Last updated:

How does saf4do play?

Rating 1.08 (from 195 matches) K/R 0.74 ADR 79.7 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.7
Zeus kills3 in 196 matches
Knife kills 3 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 28x 4K, 3 aces in 140 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 95%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +393
= Stayed the same
K/R at 0.74, Rating at 1.09, ADR at 80.2
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +37 ELO
41 matches · 49% win rate
With Mahzera on the team no ELO value
44 matches · 45% win rate
Between 18:00 and 24:00 +95 ELO, win rate 49%

saf4do loses the most ELO from match 5 of the day: +37 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 33 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.61 · Nuke

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
47% better than 30%
0.72 better than 36%
79.5 better than 40%
1.04 better than 47%
49% of 288 duels better than 34%
37% of 43 situations better than 46%
Cache28
71% -
0.79 -
85.8 -
1.20-
51% of 107 duels -
43% of 23 situations -
Nuke25
60% better than 65%
0.84 better than 78%
87.9 better than 74%
1.24 better than 87%
42% of 81 duels better than 7%
56% of 18 situations better than 84%
Ancient21
52% better than 45%
0.74 better than 41%
76.6 better than 20%
1.04 better than 47%
57% of 76 duels better than 75%
27% of 15 situations better than 22%
Mirage16
63% better than 86%
0.63 better than 6%
65.7 better than 1%
0.96 better than 21%
48% of 44 duels better than 27%
53% of 15 situations better than 86%
Inferno14
57% -
0.73 -
78.6 -
1.06-
60% of 60 duels -
57% of 7 situations -
Anubis9
44% -
0.70 -
78.0 -
0.97-
61% of 38 duels -
80% of 5 situations -
Vertigo7
71% -
0.73 -
77.0 -
1.04-
55% of 33 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saf4do plays

Across 196 matches saf4do averages K/R 0.74 and ADR 79.7; the rating across the 195 rated matches is 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Cache with a 71% win rate in 28 matches. In 89 of 195 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 140 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.29. saf4do loses the most ELO from match 5 of the day (+37 ELO, win rate 49%). Things go best on Cache (+168 ELO, win rate 71%). Match no. 2 of the day goes best: 61% win rate, +107 ELO. Improved over the last three months: ELO +393. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.09, ADR at 80.2. Last 30 days: 30 matches, win rate 53%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.