sad_nadejdin

Russia
On FACEIT since 2025 118 matches tracked 59 matches in 30 days
ELO ▼ 308
2,186
30-day peak: 2,512
Rank EU
#141,124
Russia #40,192 in Russia
Last updated:
Next update possible in 1h 15m

How does sad_nadejdin play?

Rating 0.98 K/R 0.69 ADR 78.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 3.2
Knife kills 2 in 118 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +71
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −9.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
21 matches · 43% win rate
On Mirage −21 ELO
27 matches · 52% win rate
Between 0:00 and 6:00 −20 ELO, win rate 40%
On Thursdays ±0 ELO, win rate 29%

sad_nadejdin loses the most ELO on Anubis: −22 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.28 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
47% better than 33%
0.67 better than 18%
73.7 better than 16%
0.96 better than 25%
47% of 166 duels better than 26%
42% of 24 situations better than 63%
Mirage27
52% right on the average
0.72 better than 42%
80.8 better than 52%
1.02 right on the average
51% of 88 duels right on the average
11% of 9 situations better than 2%
Anubis21
43% better than 21%
0.78 better than 71%
91.6 better than 93%
1.10 better than 74%
58% of 77 duels better than 85%
58% of 12 situations better than 90%
Ancient17
47% better than 34%
0.60 better than 3%
68.6 better than 3%
0.86 better than 5%
51% of 63 duels right on the average
56% of 9 situations better than 88%
Nuke6
17% -
0.62 -
72.2 -
0.84-
55% of 22 duels -
60% of 5 situations -
Cache5
60% -
0.70 -
79.4 -
1.01-
62% of 21 duels -
0% of 3 situations -
Inferno4
25% -
0.77 -
83.8 -
1.01-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sad_nadejdin plays

Across 118 matches sad_nadejdin averages K/R 0.69, ADR 78.2 and a rating of 0.98. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Mirage with a 52% win rate in 27 matches. In 38 of 118 matches the rating was 1.10 or higher (32%), in 50 it was below 0.90. In 83 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. sad_nadejdin loses the most ELO on Anubis (−22 ELO, win rate 43%). Things go best on Dust 2 (+28 ELO, win rate 47%). Match no. 1 of the day goes best: 52% win rate, +8 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +71. Got weaker: K/R −0.07, Rating −0.10, ADR −9.6. Last 30 days: 59 matches, win rate 44%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.