sad222222

Niue
On FACEIT since 2025 361 matches tracked 123 matches in 30 days
ELO ▼ 48
2,896
30-day peak: 3,159
Rank EU ▼ 3,263 places
#12,277
Niue #3 in Niue
30 days · prev. #9,014 · best #9,014
Last updated:

How does sad222222 play?

Rating 1.08 (from 321 matches) K/R 0.76 ADR 80.1 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 321 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.1
Knife kills 5 in 361 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 61%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 44x 4K, 8 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +10.0, Win rate +4 pp, ELO +368
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.67). Slightly above the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −150 ELO
49 matches · 31% win rate
On Mirage −88 ELO
110 matches · 54% win rate
On Tuesdays −150 ELO, win rate 38%

sad222222 loses the most ELO in match 2 of the day: −150 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
54% better than 53%
0.81 better than 74%
84.7 better than 63%
1.15 better than 78%
55% of 366 duels better than 67%
45% of 49 situations better than 71%
Dust 297
55% better than 56%
0.77 better than 58%
81.1 better than 46%
1.07 better than 52%
50% of 316 duels better than 38%
37% of 49 situations better than 45%
Anubis67
42% better than 15%
0.69 better than 21%
74.1 better than 12%
0.98 better than 24%
53% of 204 duels better than 54%
34% of 41 situations better than 41%
Ancient63
48% better than 31%
0.74 better than 43%
79.0 better than 33%
1.04 better than 46%
53% of 210 duels better than 55%
19% of 27 situations better than 9%
Inferno18
50% better than 24%
0.84 better than 72%
81.5 better than 35%
1.21 better than 73%
56% of 55 duels better than 57%
80% of 5 situations better than 99%

Compared with players on the same level who have at least 15 matches on the map.

How sad222222 plays

Across 361 matches sad222222 averages K/R 0.76 and ADR 80.1; the rating across the 321 rated matches is 1.08. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 55% win rate in 97 matches. In 139 of 321 matches the rating was 1.10 or higher (43%), in 103 it was below 0.90. In 295 matches with detailed stats: 44 4Ks and 8 aces. Best month by rating: September 2026 at 1.16. sad222222 loses the most ELO in match 2 of the day (−150 ELO, win rate 31%). Things go best on Dust 2 (+125 ELO, win rate 55%). Improved over the last three months: K/R +0.11, Rating +0.18, ADR +10.0, Win rate +4 pp, ELO +368. Unchanged in recent months: Headshots at 58%. Last 30 days: 123 matches, win rate 52%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.