sacreddzz

CN
141 matches tracked 21 matches in 30 days
Last updated:

How does sacreddzz play?

Rating 1.15 (from 23 matches) K/R 0.81 ADR 86.6 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 23 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 1%−10 pp better than 6%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.2
Knife kills 3 in 140 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 27x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.10−0.20 better than 4%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86.

Patterns

From the last 140 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −117 ELO
36 matches · 61% wins
In match 2 of the day −31 ELO
28 matches · 46% wins
Between 12:00 and 18:00 −81 ELO, win rate 45%
On Fridays −84 ELO, win rate 38%

sacreddzz loses the most ELO on Dust 2: −117 ELO, 61% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
61% better than 80%
0.80 better than 77%
83.9 better than 67%
1.16-
53% of 148 duels better than 60%
31% of 16 situations better than 30%
Mirage29
55% better than 61%
0.82 better than 82%
89.7 better than 86%
1.23-
47% of 140 duels better than 25%
46% of 13 situations better than 75%
Anubis24
46% better than 25%
0.79 better than 73%
82.6 better than 58%
0.83-
58% of 103 duels better than 84%
18% of 11 situations better than 11%
Ancient21
48% better than 35%
0.83 better than 84%
89.2 better than 84%
1.43-
59% of 99 duels better than 87%
42% of 12 situations better than 65%
Nuke16
44% better than 13%
0.77 better than 51%
86.1 better than 65%
1.26-
48% of 81 duels better than 24%
17% of 12 situations better than 11%
Inferno9
33% -
0.87 -
92.6 -
-
58% of 36 duels -
60% of 5 situations -
Cache5
60% -
0.80 -
88.0 -
1.12-
55% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sacreddzz plays

Across 140 matches sacreddzz averages K/R 0.81 and ADR 86.6; the rating across the 23 rated matches is 1.15. Biggest strength: Rounds with 3K at 5.6%. That is better than 92% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 17.3 kills per match, 56% of them headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 11 of 23 matches the rating was 1.10 or higher (48%), in 7 it was below 0.90. In 140 matches with detailed stats: 27 4Ks and 1 aces. Best month by rating: October 2026 at 1.17. sacreddzz loses the most ELO on Dust 2 (−117 ELO, win rate 61%). Things go best on Mirage (+85 ELO, win rate 55%). Last 30 days: 21 matches, win rate 48%, ELO balance −5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.