saadzin_

Brazil
FACEIT verified FACEIT verified On FACEIT since 2017 211 matches tracked 19 matches in 30 days
ELO ▼ 17
3,895
30-day peak: 3,965
Rank SA
#2
Brazil #2 in Brazil
30 days · prev. #2 · best #1
Last updated:

How does saadzin_ play?

Rating 1.35 (from 210 matches) K/R 0.91 ADR 91.7 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 210 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 48% good 1.10 to 1.29 20% normal 0.90 to 1.09 12% weak 0.75 to 0.89 4% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (55%).

Rounds with first kill 16%+4 pp · Ø 12% better than 92%
Opening duels won 65%+10 pp · Ø 55% better than 97%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 86%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 63%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.53 K/D and so well above the average (1.12).

Headshot rate 40%−13 pp · Ø 53% better than 6%
AWP share of kills 44%+30 pp · Ø 14% better than 96%
K/D 1.53+0.41 · Ø 1.12 better than 98%
Pistol kills per match 3.1
Knife kills 9 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (14.6%).

2K rounds 17.0%+2.4 pp · Ø 14.6% better than 91%
3K rounds 6.2%+1.6 pp · Ø 4.6% better than 90%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 36x 4K, 5 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 59% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 15%
Enemies flashed per round 0.57+0.22 · Ø 0.35 better than 96%
Deaths per round 59%−11 pp · Ø 70% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.2, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −82

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.92 (at the start 0.88). Well above the average (0.79).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
22 matches · 50% win rate
On Sundays −101 ELO, win rate 41%

saadzin_ loses the most ELO on Anubis: −61 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 50 · Cache
  4. Highest rating in a match: 2.81 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
66% better than 81%
0.96 better than 95%
94.0 better than 85%
1.41 better than 98%
64% of 445 duels better than 93%
44% of 63 situations better than 67%
Dust 250
62% better than 66%
0.88 better than 79%
93.8 better than 81%
1.31 better than 86%
64% of 230 duels better than 88%
43% of 37 situations better than 59%
Anubis22
50% better than 24%
0.85 better than 75%
84.4 better than 44%
1.26 better than 86%
71% of 101 duels better than 99%
25% of 8 situations better than 17%
Ancient18
78% better than 96%
0.89 better than 87%
91.4 better than 76%
1.29 better than 90%
64% of 104 duels better than 93%
40% of 10 situations right on the average
Cache17
59% -
0.89 -
88.6 -
1.33-
68% of 93 duels -
54% of 13 situations -
Nuke10
60% -
0.91 -
88.4 -
1.37-
62% of 50 duels -
86% of 7 situations -
Inferno9
67% -
0.84 -
85.6 -
1.28-
61% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saadzin_ plays

Across 211 matches saadzin_ averages K/R 0.91 and ADR 91.7; the rating across the 210 rated matches is 1.35. Biggest strength: Deaths per round at just 59% (lower is better), better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 3,500+ ELO players. Averages 19.2 kills per match with 40% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 164 of 210 matches the rating was 1.10 or higher (78%), in 20 it was below 0.90. In 149 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: August 2026 at 1.39. saadzin_ loses the most ELO on Anubis (−61 ELO, win rate 50%). Things go best on Dust 2 (+165 ELO, win rate 62%). Match no. 4 of the day goes best: 70% win rate, +78 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.2, Win rate +6 pp. Got weaker: Headshots −2 pp, ELO −82. Last 30 days: 19 matches, win rate 63%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.