saAGaaa2

Pakistan
147 matches tracked 34 matches in 30 days
Last updated:

How does saAGaaa2 play?

Rating 0.99 K/R 0.71 ADR 78.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 147 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+3 pp · Ø 49% better than 70%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 39%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.98).

Headshot rate 45%−2 pp · Ø 47% better than 44%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.00+0.02 · Ø 0.98 better than 58%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 40%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 17x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 72%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 30%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether saAGaaa2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 133 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.66
JulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
42 matches · 38% win rate
In match 2 of the day −43 ELO
38 matches · 37% win rate
Between 18:00 and 24:00 −4 ELO, win rate 25%
On Thursdays −49 ELO, win rate 38%

saAGaaa2 loses the most ELO in match 1 of the day: −59 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Dust 2
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
36% better than 9%
0.74 better than 61%
79.0 better than 45%
1.00 better than 54%
43% of 115 duels better than 16%
32% of 31 situations better than 35%
Dust 227
52% right on the average
0.67 better than 25%
75.5 better than 29%
0.94 better than 29%
50% of 134 duels right on the average
18% of 17 situations better than 8%
Mirage26
54% better than 66%
0.74 better than 59%
78.6 better than 47%
1.04 better than 64%
54% of 139 duels better than 72%
25% of 16 situations better than 15%
Anubis21
57% better than 77%
0.73 better than 60%
83.0 better than 75%
1.03 better than 67%
61% of 84 duels better than 94%
22% of 9 situations better than 18%
Inferno16
38% better than 11%
0.64 better than 21%
73.4 better than 23%
0.92 better than 28%
50% of 58 duels right on the average
50% of 12 situations better than 79%
Cache10
40% -
0.72 -
82.1 -
0.98-
60% of 35 duels -
0% of 5 situations -
Nuke7
57% -
0.70 -
75.1 -
0.98-
58% of 26 duels -
50% of 6 situations -
Vertigo4
25% -
0.75 -
88.1 -
0.99-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saAGaaa2 plays

Across 147 matches saAGaaa2 averages K/R 0.71, ADR 78.6 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 7 players. Averages 16.2 kills per match with 45% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 62 of 147 matches the rating was 1.10 or higher (42%), in 59 it was below 0.90. In 127 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. saAGaaa2 loses the most ELO in match 1 of the day (−59 ELO, win rate 38%). Things go best on Anubis (+25 ELO, win rate 57%). Match no. 3 of the day goes best: 70% win rate. Last 30 days: 34 matches, win rate 53%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.