sa1ze999

Belarus
On FACEIT since 2024 254 matches tracked 62 matches in 30 days
ELO ▲ 187
2,167
30-day peak: 2,167
Rank EU
#149,078
Belarus #3,496 in Belarus
Last updated:

How does sa1ze999 play?

Rating 1.15 K/R 0.87 ADR 95.5 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 254 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.9
Knife kills 3 in 254 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 93%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 54x 4K, 8 aces in 185 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +406
= Stayed the same
K/R at 0.88, Rating at 1.15, ADR at 96.1, Headshots at 60%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −76 ELO
26 matches · 31% win rate
On Ancient −45 ELO
31 matches · 48% win rate
On Tuesdays −79 ELO, win rate 46%

sa1ze999 loses the most ELO in match 4 of the day: −76 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Mirage
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
59% better than 78%
0.90 better than 96%
99.0 better than 98%
1.19 better than 90%
54% of 761 duels better than 69%
50% of 32 situations better than 80%
Dust 254
52% right on the average
0.85 better than 90%
91.3 better than 90%
1.15 better than 83%
48% of 297 duels better than 31%
53% of 15 situations better than 86%
Anubis38
42% better than 19%
0.86 better than 94%
97.8 better than 98%
1.11 better than 77%
56% of 289 duels better than 77%
50% of 14 situations better than 80%
Ancient31
48% better than 40%
0.80 better than 75%
87.3 better than 78%
1.03 right on the average
55% of 191 duels better than 70%
40% of 10 situations better than 55%
Nuke22
50% better than 36%
0.88 better than 87%
96.6 better than 93%
1.15 better than 72%
57% of 190 duels better than 72%
20% of 5 situations better than 10%
Cache3
33% -
0.97 -
97.8 -
1.24-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sa1ze999 plays

Across 254 matches sa1ze999 averages K/R 0.87, ADR 95.5 and a rating of 1.15. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 61% headshots. The strongest map is Mirage with a 59% win rate in 105 matches. In 135 of 254 matches the rating was 1.10 or higher (53%), in 66 it was below 0.90. In 185 matches with detailed stats: 54 4Ks and 8 aces. Best month by rating: October 2026 at 1.21. sa1ze999 loses the most ELO in match 4 of the day (−76 ELO, win rate 31%). Things go best from match 5 of the day (+167 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +167 ELO. Improved over the last three months: ELO +406. Unchanged in recent months: K/R at 0.88, Rating at 1.15, ADR at 96.1, Headshots at 60%, Win rate at 53%. Last 30 days: 62 matches, win rate 53%, net ELO +314.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.