sa1to

KR
On FACEIT since 2020 50 matches tracked 50 matches in 30 days
ELO ▲ 280
2,526
30-day peak: 2,593
Rank SEA ▼ 188 places
#992
KR #46 in KR
30 days · prev. #804 · best #804
Last updated:

How does sa1to play?

Rating 1.01 (from 13 matches) K/R 0.71 ADR 79.8 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 172 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.98−0.04 · Ø 1.02 better than 23%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 19%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 36%
MVPs per match 2.5+0.2 · Ø 2.3 better than 63%
4Ks and aces 5x 4K, 2 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 62%
Utility damage per round 1.3−2.7 · Ø 4.0 better than 1%
Enemies flashed per round 0.56+0.25 · Ø 0.31 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −61 ELO
35 matches · 31% win rate
On Mirage −40 ELO
95 matches · 60% win rate
On Sundays −36 ELO, win rate 45%

sa1to loses the most ELO in match 3 of the day: −61 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 41 · Overpass

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
60% better than 79%
0.74 better than 46%
82.6 better than 56%
0.99 better than 31%
48% of 263 duels better than 28%
33% of 40 situations better than 33%
Dust 270
47% better than 30%
0.72 better than 35%
77.9 better than 30%
0.98 better than 25%
49% of 183 duels better than 34%
35% of 31 situations better than 39%
Nuke21
57% better than 61%
0.74 better than 41%
83.9 better than 62%
1.03-
40% of 47 duels better than 8%
38% of 8 situations better than 47%
Anubis10
30% -
0.64 -
79.1 -
0.90-
39% of 41 duels -
33% of 6 situations -
Ancient8
38% -
0.69 -
72.5 -
0.96-
44% of 25 duels -
0% of 1 situations -
Inferno7
29% -
0.68 -
74.4 -
0.99-
40% of 15 duels -
57% of 7 situations -
Overpass7
57% -
0.85 -
93.4 -
0.96-
100% of 4 duels -
-
Cache4
50% -
0.68 -
71.7 -
0.91-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sa1to plays

Across 50 matches sa1to averages K/R 0.71 and ADR 79.8; the rating across the 13 rated matches is 1.01. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Mirage with a 60% win rate in 95 matches. In 55 of 172 matches the rating was 1.10 or higher (32%), in 71 it was below 0.90. In 50 matches with detailed stats: 5 4Ks and 2 aces. sa1to loses the most ELO in match 3 of the day (−61 ELO, win rate 31%). Things go best on Dust 2 (+25 ELO, win rate 47%). From match no. 5 of the day on, things go best: 70% win rate. Last 30 days: 50 matches, win rate 56%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.