sa1r

Russia
On FACEIT since 2022 321 matches tracked 92 matches in 30 days
ELO ▲ 134
2,378
30-day peak: 2,490
Rank EU
#78,499
Russia #22,308 in Russia
Last updated:

How does sa1r play?

Rating 0.98 K/R 0.72 ADR 79.2 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 321 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.9
Knife kills 1 in 321 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 4 aces in 241 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +467
= Stayed the same
ADR at 78.4, Headshots at 58%
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
72 matches · 53% win rate
On Anubis −29 ELO
66 matches · 59% win rate
On Tuesdays +3 ELO, win rate 38%

sa1r loses the most ELO on Ancient: −46 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.63 · Nuke
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
42% better than 16%
0.71 better than 33%
77.2 better than 28%
0.98 better than 31%
50% of 347 duels better than 42%
34% of 56 situations better than 40%
Ancient72
53% right on the average
0.74 better than 47%
83.8 better than 60%
0.97 better than 27%
48% of 350 duels better than 29%
36% of 39 situations better than 44%
Anubis66
59% better than 70%
0.72 better than 38%
77.3 better than 27%
0.99 better than 33%
51% of 327 duels better than 47%
36% of 42 situations better than 44%
Dust 247
55% better than 62%
0.67 better than 17%
74.1 better than 16%
0.89 better than 7%
47% of 208 duels better than 27%
42% of 12 situations better than 62%
Nuke23
52% better than 39%
0.79 better than 61%
85.7 better than 65%
1.09 better than 60%
54% of 127 duels better than 57%
27% of 11 situations better than 19%
Cache10
60% -
0.82 -
89.7 -
1.09-
45% of 58 duels -
40% of 5 situations -
Inferno3
33% -
0.65 -
80.4 -
0.95-
29% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sa1r plays

Across 321 matches sa1r averages K/R 0.72, ADR 79.2 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 106 of 321 matches the rating was 1.10 or higher (33%), in 140 it was below 0.90. In 241 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: July 2026 at 1.04. sa1r loses the most ELO on Ancient (−46 ELO, win rate 53%). Things go best in match 1 of the day (+122 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +122 ELO. Improved over the last three months: Win rate +3 pp, ELO +467. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 78.4, Headshots at 58%. Last 30 days: 92 matches, win rate 51%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.