sa1ko

Kazakhstan
On FACEIT since 2021 211 matches tracked 56 matches in 30 days
ELO ▼ 154
2,468
30-day peak: 2,622
Rank EU
#58,988
Kazakhstan #2,071 in Kazakhstan
Last updated:

How does sa1ko play?

Rating 1.17 (from 182 matches) K/R 0.80 ADR 82.4 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 182 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 3.2
Knife kills 3 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 94%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 43x 4K, 8 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.21, Rating +0.29, ADR +19.0
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −3 pp, ELO −579

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.87 (at the start 0.66). Well above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
83 matches · 51% win rate
On Dust 2 −30 ELO
46 matches · 61% win rate
Between 6:00 and 12:00 −59 ELO, win rate 38%
On Saturdays ±0 ELO, win rate 36%

sa1ko loses the most ELO on Mirage: −46 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
51% better than 48%
0.79 better than 70%
83.3 better than 61%
1.14 better than 80%
59% of 281 duels better than 87%
36% of 50 situations better than 43%
Dust 246
61% better than 81%
0.81 better than 79%
80.8 better than 49%
1.23 better than 93%
57% of 164 duels better than 78%
45% of 31 situations better than 72%
Anubis30
47% better than 33%
0.74 better than 46%
75.0 better than 16%
1.09 better than 67%
50% of 98 duels better than 37%
39% of 18 situations better than 56%
Ancient28
54% better than 57%
0.77 better than 61%
81.5 better than 49%
1.16 better than 87%
61% of 92 duels better than 92%
38% of 8 situations right on the average
Nuke13
46% -
0.89 -
92.8 -
1.23-
52% of 50 duels -
33% of 9 situations -
Inferno6
67% -
0.83 -
89.9 -
1.18-
42% of 26 duels -
33% of 3 situations -
Cache3
0% -
0.83 -
85.2 -
1.11-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sa1ko plays

Across 211 matches sa1ko averages K/R 0.80 and ADR 82.4; the rating across the 182 rated matches is 1.17. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 46 matches. In 92 of 182 matches the rating was 1.10 or higher (51%), in 42 it was below 0.90. In 132 matches with detailed stats: 43 4Ks and 8 aces. Best month by rating: September 2026 at 1.34. sa1ko loses the most ELO on Mirage (−46 ELO, win rate 51%). Things go best on Anubis (+55 ELO, win rate 47%). Match no. 2 of the day goes best: 57% win rate, −65 ELO. Improved over the last three months: K/R +0.21, Rating +0.29, ADR +19.0. Got weaker: Headshots −3 pp, ELO −579. Unchanged in recent months: Win rate at 53%. Last 30 days: 56 matches, win rate 64%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.