sa1fetkaaa

Russia
120 matches tracked 71 matches in 30 days
Last updated:

How does sa1fetkaaa play?

Rating 1.02 K/R 0.73 ADR 82.3 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 4.2
Knife kills 5 in 120 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 19x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +421
= Stayed the same
K/R at 0.73, ADR at 81.8, Headshots at 44%
▼ Got worse
Rating −0.05, Win rate −9 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
47 matches · 53% win rate
In match 1 of the day −52 ELO
23 matches · 43% win rate

sa1fetkaaa loses the most ELO on Mirage: −81 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 58%
0.73 right on the average
80.3 better than 51%
1.02 better than 52%
54% of 277 duels better than 70%
61% of 18 situations better than 95%
Dust 228
43% better than 24%
0.69 better than 29%
79.5 better than 47%
0.92 better than 17%
49% of 182 duels better than 41%
25% of 12 situations better than 18%
Anubis19
53% better than 57%
0.76 better than 65%
83.1 better than 66%
1.04 better than 56%
59% of 98 duels better than 90%
33% of 12 situations better than 39%
Ancient15
60% better than 80%
0.86 better than 93%
95.0 better than 96%
1.20 better than 94%
55% of 77 duels better than 75%
29% of 7 situations better than 30%
Nuke7
14% -
0.76 -
85.6 -
1.00-
63% of 24 duels -
50% of 6 situations -
Inferno3
100% -
0.69 -
79.6 -
1.10-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sa1fetkaaa plays

Across 120 matches sa1fetkaaa averages K/R 0.73, ADR 82.3 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 16.4 kills per match with 44% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 53 of 120 matches the rating was 1.10 or higher (44%), in 48 it was below 0.90. In 99 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. sa1fetkaaa loses the most ELO on Mirage (−81 ELO, win rate 53%). Things go best on Dust 2 (+4 ELO, win rate 43%). Improved over the last three months: ELO +421. Got weaker: Rating −0.05, Win rate −9 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.8, Headshots at 44%. Last 30 days: 71 matches, win rate 45%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.