s_lazy
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average50% headshots and so well above the average (44%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so clearly above the average (3.7%).
Utility and deaths
Weakness0.11 enemies flashed per round and so well below the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.62). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 1.00 (at the start 0.85). Just above the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 81.1. Last 3 months: 77.1 (at the start 66.6). Just below the average (78.3).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 50% (at the start 48%). Well above the average (44%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 50% (at the start 55%). Slightly below the average (52%).
Best month: July 2026 with 1,554. Last 3 months: 1,166 (at the start 1,554).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 30%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
s_lazy loses the most ELO from match 5 of the day: −12 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.91 · Mirage
- Most kills in a match: 31 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How s_lazy plays
Across 127 matches s_lazy averages K/R 0.70, ADR 74.3 and a rating of 0.96. Biggest strength: Opening duels won at 54%, better than 87% of level 5 players. Most room to improve: Clutch 1v1 won at 26%, better than only 6% of level 5 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 38 of 127 matches the rating was 1.10 or higher (30%), in 58 it was below 0.90. In 80 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. s_lazy loses the most ELO from match 5 of the day (−12 ELO, win rate 42%). Things go best on Mirage (+22 ELO, win rate 56%). Match no. 3 of the day goes best: 64% win rate, −19 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +10.5, Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −388. Last 30 days: 21 matches, win rate 62%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.