s_lazy

Ukraine
127 matches tracked 21 matches in 30 days
Last updated:

How does s_lazy play?

Rating 0.96 K/R 0.70 ADR 74.3 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 54%+5 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 6%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.95−0.02 · Ø 0.97 better than 46%
Pistol kills per match 3.1
Knife kills 2 in 127 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.7%).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 60%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 83%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 1 ace in 80 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.25).

Utility hit rate 29%−6 pp · Ø 35% better than 17%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 20%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 16%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.10, Rating +0.15, ADR +10.5, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp, ELO −388

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.62). Just above the average (0.71).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −12 ELO
33 matches · 42% win rate
In match 2 of the day +24 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 −11 ELO, win rate 45%
On Thursdays ±0 ELO, win rate 35%

s_lazy loses the most ELO from match 5 of the day: −12 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
47% better than 42%
0.68 better than 37%
74.5 better than 30%
0.92 better than 29%
50% of 174 duels better than 55%
43% of 23 situations better than 69%
Nuke27
52% better than 51%
0.76 better than 73%
77.1 better than 43%
1.04 better than 70%
52% of 115 duels better than 66%
24% of 21 situations better than 17%
Mirage25
56% better than 74%
0.69 better than 46%
73.6 better than 31%
0.96 right on the average
51% of 92 duels better than 61%
27% of 15 situations better than 21%
Ancient12
50% -
0.68 -
70.2 -
0.98-
44% of 45 duels -
40% of 5 situations -
Anubis12
67% -
0.64 -
72.6 -
0.90-
49% of 74 duels -
38% of 8 situations -
Cache9
44% -
0.72 -
75.2 -
1.01-
51% of 47 duels -
0% of 7 situations -
Inferno6
33% -
0.64 -
74.6 -
0.84-
50% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How s_lazy plays

Across 127 matches s_lazy averages K/R 0.70, ADR 74.3 and a rating of 0.96. Biggest strength: Opening duels won at 54%, better than 87% of level 5 players. Most room to improve: Clutch 1v1 won at 26%, better than only 6% of level 5 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 38 of 127 matches the rating was 1.10 or higher (30%), in 58 it was below 0.90. In 80 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. s_lazy loses the most ELO from match 5 of the day (−12 ELO, win rate 42%). Things go best on Mirage (+22 ELO, win rate 56%). Match no. 3 of the day goes best: 64% win rate, −19 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +10.5, Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −388. Last 30 days: 21 matches, win rate 62%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.