s_chiIla

Antarctica
On FACEIT since 2024 256 matches tracked 64 matches in 30 days
ELO ▼ 75
2,222
30-day peak: 2,327
Rank EU
#126,402
Antarctica #263 in Antarctica
Last updated:

How does s_chiIla play?

Rating 1.06 (from 252 matches) K/R 0.78 ADR 84.8 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 252 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 41x 4K, 4 aces in 189 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +122
= Stayed the same
ADR at 84.5, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.10, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
50 matches · 44% win rate
In match 3 of the day −10 ELO
43 matches · 35% win rate
Between 0:00 and 6:00 −54 ELO, win rate 36%
On Wednesdays −30 ELO, win rate 44%

s_chiIla loses the most ELO on Anubis: −31 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.16 · Dust 2
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
53% better than 59%
0.81 better than 81%
88.3 better than 82%
1.09 better than 71%
58% of 611 duels better than 84%
61% of 28 situations better than 95%
Dust 267
43% better than 22%
0.77 better than 67%
83.0 better than 64%
1.08 better than 67%
56% of 454 duels better than 75%
39% of 23 situations better than 53%
Anubis50
44% better than 25%
0.75 better than 57%
82.5 better than 61%
1.02 better than 48%
54% of 312 duels better than 65%
21% of 19 situations better than 13%
Ancient26
69% better than 93%
0.74 right on the average
82.1 better than 56%
0.99 better than 35%
50% of 136 duels better than 42%
67% of 6 situations better than 97%
Nuke18
56% right on the average
0.82 better than 76%
89.6 better than 81%
1.08 better than 59%
55% of 86 duels better than 61%
29% of 7 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How s_chiIla plays

Across 256 matches s_chiIla averages K/R 0.78 and ADR 84.8; the rating across the 252 rated matches is 1.06. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Ancient with a 69% win rate in 26 matches. In 109 of 252 matches the rating was 1.10 or higher (43%), in 91 it was below 0.90. In 189 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: June 2026 at 1.13. s_chiIla loses the most ELO on Anubis (−31 ELO, win rate 44%). Things go best on Dust 2 (+27 ELO, win rate 43%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: ELO +122. Got weaker: K/R −0.05, Rating −0.10, Headshots −2 pp. Unchanged in recent months: ADR at 84.5, Win rate at 50%. Last 30 days: 64 matches, win rate 58%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.