s_1fm
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average38% of 1v2s won and so well above the average (20%).
Weapons and aim
Average55% headshots and so well above the average (48%).
Impact
Average2.5 MVPs per match and so well above the average (2.2).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.65 (at the start 0.77). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.91 (at the start 1.07). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 89.8. Last 3 months: 70.0 (at the start 85.3). Clearly below the average (79.4).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 55% (at the start 56%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 78%. Last 3 months: 68% (at the start 63%). Well above the average (49%).
Best month: September 2026 with 1,921. Last 3 months: 1,921 (at the start 1,592).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 63%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 35 · Cache
- Highest rating in a match: 2.12 · Dust 2
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How s_1fm plays
Across 83 matches s_1fm averages K/R 0.72, ADR 79.5 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 9 players. Averages 16.2 kills per match with 55% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 34 of 83 matches the rating was 1.10 or higher (41%), in 32 it was below 0.90. In 28 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.07. Things go best in match 1 of the day (+99 ELO, win rate 74%). Match no. 1 of the day goes best: 74% win rate, +99 ELO. Improved over the last three months: Win rate +5 pp, ELO +329. Got weaker: K/R −0.12, Rating −0.16, ADR −15.3. Unchanged in recent months: Headshots at 55%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.