sTorM_biceps

Romania
On FACEIT since 2017 77 matches tracked
Last updated:

How does sTorM_biceps play?

Rating 1.01 K/R 0.72 ADR 77.6 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.3
Knife kills 2 in 77 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 51%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 7x 4K, 0 aces in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +102
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −9.0, Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.70 (at the start 0.78). Just below the average (0.72).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 1.89 · Anubis

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
39% better than 13%
0.63 better than 9%
68.2 better than 4%
0.88 better than 9%
54% of 82 duels better than 70%
31% of 13 situations better than 31%
Dust 217
88% better than 99%
0.72 better than 45%
77.3 better than 36%
1.00 better than 44%
66% of 73 duels better than 98%
23% of 13 situations better than 14%
Anubis14
21% -
0.74 -
78.9 -
0.99-
59% of 76 duels -
10% of 10 situations -
Inferno13
46% -
0.71 -
80.8 -
1.07-
57% of 49 duels -
14% of 7 situations -
Ancient8
50% -
0.81 -
84.5 -
1.15-
59% of 29 duels -
29% of 7 situations -
Nuke5
40% -
0.76 -
81.3 -
1.05-
69% of 26 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sTorM_biceps plays

Across 77 matches sTorM_biceps averages K/R 0.72, ADR 77.6 and a rating of 1.01. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 9 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 88% win rate in 17 matches. In 28 of 77 matches the rating was 1.10 or higher (36%), in 29 it was below 0.90. In 56 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.22. Improved over the last three months: ELO +102. Got weaker: K/R −0.08, Rating −0.12, ADR −9.0, Headshots −4 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.