sTorM_biceps
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (50%).
Clutch
Weakness17% of 1v1s won and so well below the average (38%).
Weapons and aim
Average43% headshots and so clearly below the average (48%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).
Utility and deaths
Strength45% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.89. Last 3 months: 0.70 (at the start 0.78). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.22. Last 3 months: 0.98 (at the start 1.10). Slightly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 91.6. Last 3 months: 75.2 (at the start 84.2). Slightly below the average (79.4).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 42% (at the start 46%). Well below the average (48%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Best month: September 2026 with 1,790. Last 3 months: 1,714 (at the start 1,612).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 18%.
Patterns
From the last 77 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 46 · Anubis
- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 1.89 · Anubis
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How sTorM_biceps plays
Across 77 matches sTorM_biceps averages K/R 0.72, ADR 77.6 and a rating of 1.01. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 9 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 88% win rate in 17 matches. In 28 of 77 matches the rating was 1.10 or higher (36%), in 29 it was below 0.90. In 56 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.22. Improved over the last three months: ELO +102. Got weaker: K/R −0.08, Rating −0.12, ADR −9.0, Headshots −4 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 3 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.