sTTReS

Ukraine
121 matches tracked
Last updated:

How does sTTReS play?

Rating 0.90 (from 100 matches) K/R 0.72 ADR 80.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 1.9
Knife kills 1 in 121 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.1%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 7%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +12 pp
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.15, ADR −11.9

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: April 2026 with 0.90. Last 3 months: 0.69 (at the start 0.84). Slightly below the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −108 ELO
23 matches · 57% win rate
In match 2 of the day −57 ELO
36 matches · 44% win rate
On Sundays −84 ELO, win rate 42%

sTTReS loses the most ELO on Ancient: −108 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 65%
0.73 right on the average
81.6 better than 60%
0.95 better than 29%
51% of 172 duels better than 54%
50% of 10 situations better than 79%
Ancient23
57% better than 74%
0.72 better than 43%
81.3 better than 53%
0.90 better than 14%
59% of 85 duels better than 90%
56% of 9 situations better than 89%
Anubis20
50% right on the average
0.72 right on the average
80.9 better than 56%
0.90 better than 16%
45% of 93 duels better than 20%
13% of 8 situations better than 3%
Mirage15
47% better than 35%
0.64 better than 12%
74.8 better than 25%
0.77-
42% of 48 duels better than 11%
0% of 6 situations better than 1%
Nuke15
73% better than 94%
0.78 better than 63%
85.0 better than 64%
0.97-
49% of 63 duels better than 32%
50% of 2 situations better than 76%
Inferno14
43% -
0.67 -
75.9 -
0.85-
41% of 68 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sTTReS plays

Across 121 matches sTTReS averages K/R 0.72 and ADR 80.3; the rating across the 100 rated matches is 0.90. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.8 kills per match with 44% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 27 of 100 matches the rating was 1.10 or higher (27%), in 54 it was below 0.90. In 99 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. sTTReS loses the most ELO on Ancient (−108 ELO, win rate 57%). Things go best on Dust 2 (+66 ELO, win rate 55%). Improved over the last three months: Headshots +12 pp. Got weaker: K/R −0.15, ADR −11.9. Unchanged in recent months: Win rate at 54%. Last 30 days: 3 matches, win rate 0%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.