sOrn1zz2kk

United Kingdom
On FACEIT since 2024 297 matches tracked 91 matches in 30 days
ELO ▼ 76
2,715
30-day peak: 2,902
Rank EU
#24,365
United Kingdom #421 in United Kingdom
Last updated:

How does sOrn1zz2kk play?

Rating 1.04 (from 285 matches) K/R 0.76 ADR 82.6 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 3.4
Knife kills 5 in 297 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 5 aces in 220 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +170
= Stayed the same
Headshots at 51%, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.8

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.79). Right on the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
32 matches · 44% win rate
On Mirage −10 ELO
109 matches · 54% win rate
Between 12:00 and 18:00 −88 ELO, win rate 42%
On Mondays −55 ELO, win rate 41%

sOrn1zz2kk loses the most ELO on Nuke: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.16 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
54% better than 55%
0.75 right on the average
81.7 better than 51%
1.04 better than 47%
53% of 465 duels better than 57%
36% of 59 situations better than 43%
Anubis51
49% better than 34%
0.80 better than 73%
88.6 better than 82%
1.09 better than 63%
53% of 220 duels better than 56%
31% of 35 situations better than 31%
Dust 248
50% better than 41%
0.77 better than 61%
84.4 better than 64%
1.07 better than 58%
48% of 215 duels better than 29%
47% of 19 situations better than 73%
Ancient34
62% better than 79%
0.78 better than 63%
84.0 better than 59%
1.08 better than 62%
44% of 133 duels better than 12%
21% of 14 situations better than 13%
Nuke32
44% better than 17%
0.74 better than 39%
81.0 better than 42%
0.98 better than 28%
56% of 140 duels better than 68%
23% of 13 situations better than 14%
Inferno12
33% -
0.60 -
69.7 -
0.81-
35% of 48 duels -
67% of 6 situations -
Cache11
55% -
0.68 -
71.5 -
0.96-
40% of 47 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sOrn1zz2kk plays

Across 297 matches sOrn1zz2kk averages K/R 0.76 and ADR 82.6; the rating across the 285 rated matches is 1.04. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 123 of 285 matches the rating was 1.10 or higher (43%), in 109 it was below 0.90. In 220 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.09. sOrn1zz2kk loses the most ELO on Nuke (−30 ELO, win rate 44%). Things go best on Ancient (+129 ELO, win rate 62%). Improved over the last three months: ELO +170. Got weaker: K/R −0.04, Rating −0.06, ADR −4.8. Unchanged in recent months: Headshots at 51%, Win rate at 51%. Last 30 days: 91 matches, win rate 47%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.