sNpL-
Name history of sNpL-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average61% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 13.1% of rounds and so just below the average (13.4%).
Utility and deaths
Average0.09 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months: 0.99 (at the start 0.94). Slightly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 92.4. Last 3 months: 79.9 (at the start 76.0). Just below the average (80.7).
Share of headshot kills
Best month: October 2026 with 64%. Last 3 months unchanged at 61%. Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 44% (at the start 53%). Well below the average (50%).
Best month: August 2026 with 2,741. Last 3 months: 2,381 (at the start 2,219).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 155 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sNpL- loses the most ELO from match 5 of the day: −119 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Cache
- Highest rating in a match: 2.05 · Inferno
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 155 matchesCompared with players on the same level who have at least 15 matches on the map.
How sNpL- plays
Across 155 matches sNpL- averages K/R 0.71, ADR 78.4 and a rating of 0.97. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 61% headshots. The strongest map is Mirage with a 55% win rate in 44 matches. In 51 of 155 matches the rating was 1.10 or higher (33%), in 73 it was below 0.90. In 83 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. sNpL- loses the most ELO from match 5 of the day (−119 ELO, win rate 40%). Things go best on Mirage (+77 ELO, win rate 55%). Match no. 1 of the day goes best: 54% win rate, +43 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +162. Got weaker: Win rate −9 pp. Unchanged in recent months: ADR at 79.9, Headshots at 61%. Last 30 days: 27 matches, win rate 48%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.