sNNNN-

sNNNN-

IR
333 matches tracked 100 matches in 30 days
Last updated:

How does sNNNN- play?

K/R 0.84 ADR 88.9 from 333 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 58%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+8 pp better than 90%
AWP share of kills 9%−2 pp better than 52%
K/D 1.15+0.12 better than 82%
Pistol kills per match 3.0
Knife kills 3 in 333 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 83%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 57x 4K, 8 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 2.8−1.3 better than 15%
Enemies flashed per round 0.33+0.03 better than 59%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, ADR at 89.0, Headshots at 59%
▼ Got worse
Win rate −12 pp, ELO −229

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.86).

Patterns

From the last 333 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −150 ELO
45 matches · 44% wins
On Mirage −67 ELO
97 matches · 53% wins
On Cache −58 ELO
20 matches · 35% wins

sNNNN- loses the most ELO on Anubis: −150 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
53% better than 55%
0.83 better than 84%
88.9 better than 83%
-
51% of 540 duels better than 47%
44% of 48 situations better than 66%
Dust 285
64% better than 87%
0.88 better than 93%
91.4 better than 89%
-
56% of 413 duels better than 74%
40% of 42 situations better than 55%
Ancient56
50% better than 42%
0.86 better than 90%
90.1 better than 85%
-
55% of 285 duels better than 69%
53% of 40 situations better than 84%
Anubis45
44% better than 24%
0.81 better than 80%
84.7 better than 68%
-
53% of 239 duels better than 55%
39% of 31 situations better than 49%
Cache20
35% –
0.82 –
86.5 –
-
56% of 104 duels –
25% of 8 situations –
Inferno15
33% better than 5%
0.78 better than 62%
84.9 better than 58%
-
49% of 77 duels better than 32%
40% of 5 situations better than 53%
Nuke14
64% –
0.85 –
92.6 –
-
60% of 86 duels –
50% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How sNNNN- plays

Biggest strength: Rounds with 3K at 5.9%. That is better than 95% of players on level 10. Most room to improve: Utility damage per round at 2.8. That is better than only 15% of players on level 10. On average 18.4 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 64% win rate in 85 matches. In 254 matches with detailed stats: 57 4Ks and 8 aces. sNNNN- loses the most ELO on Anubis (−150 ELO, win rate 44%). Things go best on Dust 2 (+115 ELO, win rate 64%). Got weaker: Win rate −12 pp, ELO −229. Unchanged in recent months: K/R at 0.84, ADR at 89.0, Headshots at 59%. Last 30 days: 100 matches, win rate 51%, ELO balance −111.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.