sLR

Ukraine
On FACEIT since 2013 247 matches tracked 67 matches in 30 days
Last updated:

How does sLR play?

Rating 1.09 K/R 0.75 ADR 78.9 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 247 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.2
Knife kills 10 in 247 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.3%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 25x 4K, 7 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +131
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −10.2, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.75).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −69 ELO
90 matches · 47% win rate
In match 1 of the day +29 ELO
81 matches · 44% win rate
On Tuesdays +75 ELO, win rate 44%

sLR loses the most ELO on Dust 2: −69 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.76 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
47% better than 26%
0.75 right on the average
78.7 better than 34%
1.10 better than 62%
49% of 301 duels better than 32%
41% of 64 situations better than 57%
Mirage62
56% better than 62%
0.76 right on the average
77.9 better than 29%
1.09 better than 62%
54% of 190 duels better than 61%
29% of 52 situations better than 21%
Inferno34
59% better than 52%
0.77 better than 44%
81.6 better than 34%
1.12 better than 52%
59% of 82 duels better than 72%
32% of 19 situations better than 32%
Nuke25
48% better than 24%
0.78 better than 54%
82.1 better than 48%
1.12 better than 61%
55% of 69 duels better than 62%
22% of 18 situations better than 14%
Cache19
79% better than 96%
0.73 better than 28%
78.1 better than 22%
1.06 better than 34%
53% of 73 duels better than 45%
23% of 13 situations better than 16%
Ancient14
50% -
0.66 -
75.2 -
0.92-
37% of 60 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sLR plays

Across 247 matches sLR averages K/R 0.75, ADR 78.9 and a rating of 1.09. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Cache with a 79% win rate in 19 matches. In 119 of 247 matches the rating was 1.10 or higher (48%), in 72 it was below 0.90. In 182 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: July 2026 at 1.17. sLR loses the most ELO on Dust 2 (−69 ELO, win rate 47%). Things go best in match 4 of the day (+100 ELO, win rate 72%). Match no. 4 of the day goes best: 72% win rate, +100 ELO. Improved over the last three months: Win rate +6 pp, ELO +131. Got weaker: K/R −0.09, Rating −0.11, ADR −10.2, Headshots −3 pp. Last 30 days: 67 matches, win rate 52%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.