sL1ck

Suriname
On FACEIT since 2021 175 matches tracked 45 matches in 30 days
Last updated:
Next update possible in 1h 10m

How does sL1ck play?

Rating 1.03 K/R 0.73 ADR 81.6 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 5 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether sL1ck is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 160 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.73
JunJulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
25 matches · 64% win rate
Between 0:00 and 6:00 +7 ELO, win rate 48%
On Sundays ±0 ELO, win rate 35%

sL1ck loses the most ELO on Ancient: −29 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
59% better than 76%
0.73 better than 45%
82.6 better than 58%
1.02 better than 46%
48% of 209 duels better than 31%
31% of 35 situations better than 33%
Mirage50
48% better than 37%
0.73 right on the average
82.7 better than 62%
1.01 better than 46%
50% of 175 duels better than 45%
27% of 30 situations better than 21%
Ancient25
64% better than 88%
0.75 better than 54%
80.6 better than 45%
1.07 better than 65%
51% of 92 duels right on the average
42% of 24 situations better than 59%
Nuke15
40% better than 10%
0.69 better than 18%
75.9 better than 19%
0.97 better than 22%
54% of 52 duels better than 57%
10% of 10 situations better than 4%
Anubis12
25% -
0.70 -
77.3 -
0.94-
43% of 51 duels -
17% of 6 situations -
Inferno12
58% -
0.79 -
87.6 -
1.14-
60% of 43 duels -
17% of 12 situations -
Cache9
56% -
0.73 -
77.6 -
1.04-
48% of 40 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sL1ck plays

Across 175 matches sL1ck averages K/R 0.73, ADR 81.6 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 63 of 175 matches the rating was 1.10 or higher (36%), in 68 it was below 0.90. In 160 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: July 2026 at 1.09. sL1ck loses the most ELO on Ancient (−29 ELO, win rate 64%). Things go best on Dust 2 (+25 ELO, win rate 59%). Match no. 2 of the day goes best: 60% win rate, +8 ELO. Last 30 days: 45 matches, win rate 56%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.