sIoth

United Kingdom
On FACEIT since 2016 208 matches tracked 34 matches in 30 days
ELO ▲ 71
2,131
30-day peak: 2,131
Rank EU
#165,910
United Kingdom #3,089 in United Kingdom
Last updated:

How does sIoth play?

Rating 1.04 K/R 0.72 ADR 77.0 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 208 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 21x 4K, 0 aces in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +220
= Stayed the same
K/R at 0.72, Rating at 1.04, ADR at 76.3, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −86 ELO
37 matches · 57% win rate
On Inferno −60 ELO
35 matches · 69% win rate
On Wednesdays −34 ELO, win rate 34%

sIoth loses the most ELO on Anubis: −86 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.91 · Cache
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 30%
0.71 better than 37%
76.7 better than 31%
1.01 better than 46%
57% of 150 duels better than 83%
30% of 53 situations better than 27%
Ancient39
41% better than 17%
0.71 better than 33%
73.3 better than 13%
1.02 better than 46%
63% of 115 duels better than 96%
37% of 35 situations better than 48%
Anubis37
57% better than 67%
0.69 better than 26%
74.2 better than 15%
0.98 better than 31%
51% of 86 duels right on the average
41% of 32 situations better than 60%
Inferno35
69% better than 95%
0.75 better than 62%
82.4 better than 59%
1.10 better than 73%
52% of 118 duels right on the average
25% of 20 situations better than 21%
Dust 229
55% better than 63%
0.72 better than 41%
74.6 better than 19%
1.04 better than 53%
51% of 63 duels right on the average
36% of 28 situations better than 47%
Cache9
89% -
0.83 -
85.1 -
1.20-
62% of 34 duels -
43% of 7 situations -
Nuke4
25% -
0.62 -
79.3 -
0.86-
73% of 11 duels -
0% of 4 situations -
Overpass3
33% -
0.93 -
93.6 -
1.28-
58% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sIoth plays

Across 208 matches sIoth averages K/R 0.72, ADR 77.0 and a rating of 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 58% headshots. The strongest map is Inferno with a 69% win rate in 35 matches. In 88 of 208 matches the rating was 1.10 or higher (42%), in 60 it was below 0.90. In 132 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. sIoth loses the most ELO on Anubis (−86 ELO, win rate 57%). Things go best in match 3 of the day (−4 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, −4 ELO. Improved over the last three months: Headshots +3 pp, ELO +220. Unchanged in recent months: K/R at 0.72, Rating at 1.04, ADR at 76.3, Win rate at 54%. Last 30 days: 34 matches, win rate 56%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.